Async-friendly WebTransport implementation in Rust
☆654Apr 13, 2026Updated last week
Alternatives and similar repositories for wtransport
Users that are interested in wtransport are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust WebTransport library for native and WASM☆229Apr 7, 2026Updated last week
- ☆849Jan 22, 2026Updated 2 months ago
- Async-friendly QUIC implementation in Rust☆5,029Updated this week
- A unified WebTransport API that you can use for browser/native cross platform apps. Originally to power the networking layer of the games…☆51Feb 19, 2026Updated 2 months ago
- rust webtransport support for the yew framework☆63Feb 9, 2026Updated 2 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆20Jan 22, 2026Updated 2 months ago
- Media over QUIC library in Rust+Typescript☆1,110Updated this week
- WebTransport implementation based on quic-go (https://datatracker.ietf.org/doc/draft-ietf-webtrans-http3/)☆471Mar 30, 2026Updated 3 weeks ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆121Apr 4, 2026Updated 2 weeks ago
- Http/3 webtransport support for node☆223Apr 11, 2026Updated last week
- Neqo, the Mozilla Firefox implementation of QUIC in Rust☆2,162Updated this week
- Rust bindings (WASM) for WebCodecs☆21Mar 3, 2026Updated last month
- Async-friendly WebRTC implementation in Rust☆5,009Updated this week
- A Sans I/O WebRTC implementation in Rust.☆540Apr 13, 2026Updated last week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Zero-copy deserialization framework for Rust☆4,156Updated this week
- A networking library to make multiplayer games for the Bevy game engine☆972Apr 6, 2026Updated 2 weeks ago
- A fast RFC6455 WebSocket implementation☆1,084Jan 19, 2026Updated 3 months ago
- A Client/Server game networking plugin using QUIC, for the Bevy game engine.☆357Jan 17, 2026Updated 3 months ago
- An embedded key-value database in pure Rust☆4,409Updated this week
- Painless peer-to-peer WebRTC networking for rust wasm (and native!)☆1,119Mar 30, 2026Updated 3 weeks ago
- Fault-tolerant async actors for Rust that scale seamlessly☆1,268Apr 13, 2026Updated last week
- WebTransport is a web API for flexible data transport☆970Apr 1, 2026Updated 2 weeks ago
- WireGuard implementation in Rust with Tokio☆54Nov 27, 2025Updated 4 months ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- The fast sync and async channel that Rust deserves☆1,707Dec 18, 2025Updated 4 months ago
- An implementation of the IETF QUIC protocol☆1,341Updated this week
- A rate-limiting library for Rust (f.k.a. ratelimit_meter)☆900Feb 9, 2026Updated 2 months ago
- Lightweight stream-based WebSocket implementation for Rust.☆2,333Updated this week
- media streaming framework and teleconferencing system written in rust☆1,732Updated this week
- Futures, streams, and async I/O combinators.☆539Feb 5, 2026Updated 2 months ago
- Future-based Tungstenite for Tokio. Lightweight stream-based WebSocket implementation☆2,430Mar 31, 2026Updated 2 weeks ago
- 🥧 Savoury implementation of the QUIC transport protocol and HTTP/3☆11,391Updated this week
- Declarative binary reading and writing: bit-level, symmetric, serialization/deserialization☆1,383Feb 13, 2026Updated 2 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Distributed SQLite☆18Jun 3, 2024Updated last year
- MessagePack implementation for Rust / msgpack.org[Rust]☆1,394Dec 23, 2025Updated 3 months ago
- Async multi-producer multi-consumer channel☆936Jul 6, 2025Updated 9 months ago
- A safe and fast multi-producer, multi-consumer channel.☆2,996Apr 7, 2026Updated last week
- Rhai - An embedded scripting language for Rust.☆5,285Updated this week
- Server/Client network library for multiplayer games with authentication and connection management made with Rust☆899Mar 4, 2026Updated last month
- Fully typed LMDB wrappers with minimum overhead 🐦☆874Apr 12, 2026Updated last week