Bauxitedev / volumetric-fog-demoView external linksLinks
Volumetric fog in Godot using particles.
☆48Jan 21, 2019Updated 7 years ago
Alternatives and similar repositories for volumetric-fog-demo
Users that are interested in volumetric-fog-demo are comparing it to the libraries listed below
Sorting:
- 2D GPU-accelerated volumetric raymarching in Godot 3.0.☆30Feb 11, 2019Updated 7 years ago
- ☆12Oct 5, 2021Updated 4 years ago
- An implementation of the rewriting system: Lindenmayer system.☆22Apr 24, 2020Updated 5 years ago
- Bokeh-esque particle depth of field in Godot 3.0☆90Apr 25, 2018Updated 7 years ago
- ☆85Oct 13, 2020Updated 5 years ago
- Asset containing fast noise texture generators implemented as shaders☆15Apr 23, 2018Updated 7 years ago
- An experimental musical instrument, made with Godot 3.1.☆39Apr 25, 2019Updated 6 years ago
- New asset for rendering a panoramic sky texture based on rayleigh and mie scattering☆105Feb 11, 2020Updated 6 years ago
- A custom 3d curve node for Godot engine, used as a basis for other addons☆48Apr 17, 2020Updated 5 years ago
- Godot game engine asset - A flow map material shader to animate textures☆94Sep 17, 2020Updated 5 years ago
- Example project related to my grass tutorial video☆25Jun 30, 2018Updated 7 years ago
- ☆161Nov 27, 2020Updated 5 years ago
- Demonstration project for the Level of Detail (LOD) Godot 3.x add-on☆42Mar 9, 2022Updated 3 years ago
- Plugin to make skeletons poseable in the editor☆10Oct 16, 2020Updated 5 years ago
- Example of a shader that creates a worley noise texture and then uses that for some raymarching..☆30Dec 8, 2021Updated 4 years ago
- An addon that brings jigglebones to Godot Engine 3.0.☆273Nov 21, 2022Updated 3 years ago
- A stylized procedural planet generator written in Godot 3.0.☆227Apr 13, 2020Updated 5 years ago
- A motion blur shader for Godot 3.3☆188Sep 1, 2021Updated 4 years ago
- A test project for advanced interactive grass☆37Jan 17, 2023Updated 3 years ago
- A GPU-accelerated texture painter written in Godot 3.0☆196Feb 1, 2022Updated 4 years ago
- Godot 3.0 Noise Shaders☆49Aug 30, 2017Updated 8 years ago
- A procedural world generator that is ment to be used as a base for an open world game.☆53Jan 9, 2019Updated 7 years ago
- A plugin for the Godot Engine to create voxel based meshes using an octree for optimization☆23Mar 21, 2018Updated 7 years ago
- Zelda BOTW like disolve shader☆23Mar 1, 2022Updated 3 years ago
- A simple motion trail renderer written in GDScript.☆71Apr 2, 2021Updated 4 years ago
- ☆14May 16, 2018Updated 7 years ago
- Drag and drop for Godot☆12Oct 5, 2019Updated 6 years ago
- Portal rendering / culling module for Godot☆88Oct 2, 2021Updated 4 years ago
- My attempt at a hair shader in Godot☆112Feb 21, 2018Updated 7 years ago
- Raycast-based collision viewer for Godot Engine☆20Feb 19, 2023Updated 2 years ago
- Godot add-on to take screenshots of the editor viewport☆14Oct 9, 2020Updated 5 years ago
- Localization of the Godot editor and class reference – Translations should be done on Weblate (see link)☆19Updated this week
- Example project for my background loading tutorial☆13Sep 30, 2020Updated 5 years ago
- Some usefull and useless stuff I've made with Godot engine☆12Dec 31, 2018Updated 7 years ago
- ☆78Sep 30, 2020Updated 5 years ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆24Apr 22, 2019Updated 6 years ago
- A character controller for Godot 4 with run, jump, climb, glide, optional stamina, and interactables.☆25Mar 2, 2023Updated 2 years ago
- Godot Engine (v3.0) Quest System☆21May 31, 2020Updated 5 years ago
- ☆201Mar 9, 2023Updated 2 years ago