Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
☆21Aug 12, 2026Updated 2 weeks ago
Alternatives and similar repositories for BabylonjsTextureTools
Users that are interested in BabylonjsTextureTools are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Physically based render equations☆38May 1, 2014Updated 12 years ago
- Mesh shatter library☆23Dec 24, 2019Updated 6 years ago
- ☆20Jul 30, 2026Updated last month
- Server-side code for Tutorial: Real-time Multiplayer with BabylonJS and Colyseus☆21Feb 24, 2022Updated 4 years ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆77Jan 27, 2023Updated 3 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Xfce Desktop container designed for direct access to the GPU with EGL using VirtualGL for GPUs. Does not require /tmp/.X11-unix host sock…☆10Jul 25, 2022Updated 4 years ago
- Procreate-like disc color picker for the web☆16Feb 28, 2022Updated 4 years ago
- A simple OpenCL path tracer with spheres and mixed glossy/specular + diffuse + emission material☆12Feb 13, 2014Updated 12 years ago
- ☆12Jan 23, 2016Updated 10 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 6 years ago
- 探秘 React Hot Loader 相关 Demo☆12Mar 4, 2018Updated 8 years ago
- A sample gl render engine toolkit.☆16Feb 9, 2026Updated 6 months ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆14Sep 11, 2018Updated 7 years ago
- This project is a simple, android mobile-oriented, 3D OpenGL ES 2.0 based game engine developed inside of the Android Native Development …☆11Jan 11, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A lightweight Object-Oriented wrapper for WebGL2☆16Apr 14, 2018Updated 8 years ago
- An A-Frame component that lets you create a portal effect with a 360 image in AR☆20Sep 20, 2021Updated 4 years ago
- Unofficial implementation of the paper: Cho et al., "Hole Filling Method for Depth Image Based Rendering Based on Boundary Decision", SPL…☆12Sep 17, 2022Updated 3 years ago
- TypeScript 3D framework☆53Dec 11, 2020Updated 5 years ago
- Dockerfile and instructions for building Mitsuba☆16Jun 23, 2019Updated 7 years ago
- ☆15Mar 9, 2023Updated 3 years ago
- awesome render denoise paper☆14May 12, 2018Updated 8 years ago
- Game engine for CSC8507 & CSC8508☆14Mar 28, 2022Updated 4 years ago
- Soft-only 3d renderer.☆11Feb 27, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- TypeScript WebGL game helpers.☆13May 24, 2018Updated 8 years ago
- This is a Dockerfile to use OpenGL/CUDA/Vulkan application on Docker container with NVIDIA GPU.☆18Nov 27, 2022Updated 3 years ago
- 👑 Functional WebGL☆14Mar 16, 2026Updated 5 months ago
- ReSTIR DI in Falcor Rendering Framework☆17Aug 17, 2024Updated 2 years ago
- Client-side code for Tutorial: Real-time Multiplayer with BabylonJS and Colyseus☆17Feb 24, 2022Updated 4 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆61Oct 25, 2018Updated 7 years ago
- Converts text files to modules. Such as .vs, .fs, .vert, .frag, .glsl, .wgsl etc.☆30Jan 26, 2024Updated 2 years ago
- spica is a cross-platform renderer☆21Aug 30, 2018Updated 8 years ago
- ☆61Jan 26, 2026Updated 7 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A Three.js FBO particle system with curl noise.☆19Dec 23, 2017Updated 8 years ago
- ☆76Jan 20, 2024Updated 2 years ago
- A DirectX 11 implementation of voxelization☆19Nov 29, 2015Updated 10 years ago
- In this series I step through the process of making a simple game from the ground up using TypeScript and WebGL.☆21Mar 3, 2019Updated 7 years ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆73Jul 22, 2022Updated 4 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25May 28, 2026Updated 3 months ago
- ☆22Aug 26, 2018Updated 8 years ago