Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
☆21May 11, 2026Updated last week
Alternatives and similar repositories for BabylonjsTextureTools
Users that are interested in BabylonjsTextureTools are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Geometry processing for real-time pencil sketching☆16May 21, 2021Updated 4 years ago
- Physically based render equations☆38May 1, 2014Updated 12 years ago
- Mesh shatter library☆23Dec 24, 2019Updated 6 years ago
- A port of AMD's Single Pass Downsampler for WebGPU☆20Aug 3, 2025Updated 9 months ago
- GPT extension for VSCode☆29Jan 16, 2023Updated 3 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Server-side code for Tutorial: Real-time Multiplayer with BabylonJS and Colyseus☆21Feb 24, 2022Updated 4 years ago
- A lightweight, modern Render Hardware Interface (RHI) abstraction layer for C++ SnapRHI provides a clean, unified API that abstracts away…☆40Apr 3, 2026Updated last month
- ☆12Jun 2, 2019Updated 6 years ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆77Jan 27, 2023Updated 3 years ago
- Xfce Desktop container designed for direct access to the GPU with EGL using VirtualGL for GPUs. Does not require /tmp/.X11-unix host sock…☆10Jul 25, 2022Updated 3 years ago
- A simple OpenCL path tracer with spheres and mixed glossy/specular + diffuse + emission material☆12Feb 13, 2014Updated 12 years ago
- ☆12Jan 23, 2016Updated 10 years ago
- Rendering algorithms implemented in raw WebGL 2.☆13Oct 15, 2018Updated 7 years ago
- A sample gl render engine toolkit.☆16Feb 9, 2026Updated 3 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ReSTIR DI in Falcor Rendering Framework☆14Aug 17, 2024Updated last year
- A curated list of awesome DirectX Raytracing (DXR) resources.☆14Sep 11, 2018Updated 7 years ago
- Game engine for CSC8507 & CSC8508☆15Mar 28, 2022Updated 4 years ago
- A lightweight Object-Oriented wrapper for WebGL2☆16Apr 14, 2018Updated 8 years ago
- This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders writ…☆12Dec 29, 2022Updated 3 years ago
- Dockerfile and instructions for building Mitsuba☆16Jun 23, 2019Updated 6 years ago
- ☆15Mar 9, 2023Updated 3 years ago
- ☆15Jul 5, 2023Updated 2 years ago
- Bake GI light maps in the browser, for web 3d projects☆15Jul 30, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Multiplayer Hide-and-Seek made with BabylonJS and Colyseus☆20Oct 21, 2022Updated 3 years ago
- Unity sample project using instancing in HDRP path tracing.☆17May 1, 2025Updated last year
- ☆14Dec 5, 2016Updated 9 years ago
- TypeScript WebGL game helpers.☆14May 24, 2018Updated 7 years ago
- 👑 Functional WebGL☆15Mar 16, 2026Updated 2 months ago
- This is a Dockerfile to use OpenGL/CUDA/Vulkan application on Docker container with NVIDIA GPU.☆18Nov 27, 2022Updated 3 years ago
- Light Baking for three.js☆18Sep 14, 2018Updated 7 years ago
- Converts text files to modules. Such as .vs, .fs, .vert, .frag, .glsl, .wgsl etc.☆29Jan 26, 2024Updated 2 years ago
- ☆61Jan 26, 2026Updated 3 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Public direct3d11 tool prototying framework.☆23Sep 20, 2018Updated 7 years ago
- A Three.js FBO particle system with curl noise.☆18Dec 23, 2017Updated 8 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆18Feb 5, 2015Updated 11 years ago
- Portfolio work using C++ and OpenGL☆14Jul 14, 2018Updated 7 years ago
- Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimiz…☆15Oct 20, 2025Updated 7 months ago
- ☆76Jan 20, 2024Updated 2 years ago
- A DirectX 11 implementation of voxelization☆19Nov 29, 2015Updated 10 years ago