Azure-Samples / gaming-in-editor-telemetry

This reference architecture focuses on the development phase and a small number of users, gathering data from gameplay sessions and displaying it directly within the game engine - Unreal Engine in this case. It provides the fastest response time so your development and QA teams don't have to wait to get results from testing sessions.
20Updated last year

Related projects

Alternatives and complementary repositories for gaming-in-editor-telemetry