Azure-Samples / gaming-in-editor-telemetryLinks
This reference architecture focuses on the development phase and a small number of users, gathering data from gameplay sessions and displaying it directly within the game engine - Unreal Engine in this case. It provides the fastest response time so your development and QA teams don't have to wait to get results from testing sessions.
☆23Updated 2 years ago
Alternatives and similar repositories for gaming-in-editor-telemetry
Users that are interested in gaming-in-editor-telemetry are comparing it to the libraries listed below
Sorting:
- Telemetry emitter and in-editor visualization plugins for use in games and other projects built on Unreal Engine.☆70Updated 2 years ago
- UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene☆179Updated 6 years ago
- Unreal Engine 4 plugin to fill DDC using automation to make first PIE after updating faster.☆45Updated 5 years ago
- Coroutine like Unity using C++ 11 and boost coroutine2☆39Updated 7 years ago
- Game Server SDK for PlayFab Multiplayer Servers☆160Updated 5 months ago
- Interfaces with TeamCity to support the running of personal builds and viewing a user's build history directly from within Unreal Engine …☆34Updated 4 years ago
- Unreal Engine plugin that warns when trying to checkout a file that is modified in another branch and not yet merged.☆32Updated 3 years ago
- Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).☆95Updated last year
- UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene☆182Updated 6 years ago
- Azure PlayFab Multiplayer Servers LocalMultiplayerAgent project and helper libraries☆51Updated 2 months ago
- Some Jenkins Scripts for UnrealEngine building☆61Updated 6 years ago
- C++ port of Advanced Locomotion V3, by Longmire Locomotion☆37Updated 5 years ago
- Simple CSV localization system for Unreal Engine 4☆86Updated 3 years ago
- A library for creating window stacks in UMG using AngelScript. Contains a Debug Interface as an example.☆14Updated 3 years ago
- Helpers and docs for getting Perforce setup on AWS and working happily with Source Built Unreal Engine 4 or 5☆86Updated 2 years ago
- ☆27Updated last year
- A plugin that uses the Windows Speech API to speak text in Unreal Engine 4.☆21Updated 3 years ago
- A test UE project set up for working out testing☆30Updated 6 years ago
- Telemetry emitter and in-editor visualization plugins for use in games and other projects built on the Unity engine.☆52Updated 2 years ago
- www.hotreload.tech☆36Updated 4 years ago
- ProtoTools - Prototyping tools for UE4☆48Updated 6 years ago
- Some common Unreal plugins I use in my projects.☆45Updated 2 years ago
- Plugin for Unreal Engine 4 which eliminates infamous problem with "64k methods"☆30Updated 5 years ago
- Gamecure, open source☆15Updated 2 years ago
- Procedural 3D dungeon generator plugin for Unreal Engine 5. Generate procedural levels, mini-maps, and missions for your next roguelike g…☆37Updated last week
- Typewriter Effect with Rich Text + *Correct* Text Wrapping☆79Updated 2 years ago
- Object Pool component for Unreal Engine☆54Updated last year
- Ocean shader created for mobile games on Unreal Engine 4☆116Updated 10 months ago
- Unofficial AWS GameLift plugin for Unreal Engine☆38Updated 4 years ago
- High-level coding conventions for writing Unreal 4 code at Daedalic Entertainment.☆54Updated 6 years ago