AmnonOwed / P5_CanTut_GeometryTexturesShaders
Processing code examples for an upcoming tutorial for CreativeApplications.net
☆41Updated 11 years ago
Related projects ⓘ
Alternatives and complementary repositories for P5_CanTut_GeometryTexturesShaders
- A Processing 2.0b8 port of the P5_CanTut_GeometryTexturesShaders repo☆109Updated 7 years ago
- OpenFrameworks port of the CAN_GenerativeTypography examples☆100Updated 6 years ago
- Basic introduction to Frederik Vanhoutte's He_Mesh library for Processing. Orientated towards teaching the basic methods of geometry with…☆29Updated 8 years ago
- Official master repo (Git version)☆21Updated 8 years ago
- Simulations of Natural Systems & Phenomena☆38Updated 10 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆85Updated last year
- Collection of assorted demos and examples for openFrameworks that don't fit anywhere else.☆93Updated 9 years ago
- This project was a collaboration to make realtime visuals "scenes" that could be compiled together to create a performance or accompany a…☆64Updated 9 years ago
- Simple camera (ofEasyCam replacement) for openFrameworks for quickly browsing your scene☆73Updated 2 years ago
- This code explores the potential influences of Sol LeWitt's work on contemporary works of software☆29Updated 8 years ago
- An openFrameworks wrapper for Clipper - "an open source freeware polygon clipping library".☆36Updated 4 years ago
- Class repository for Advanced Creative Coding☆32Updated 5 years ago
- ☆46Updated 8 years ago
- converts Adobe Illustrator shapes (saved as Adobe Illustrator 8 files) into human readable Processing code☆49Updated 6 years ago
- ☆66Updated 7 years ago
- The Digital Darkroom Practice☆16Updated 5 years ago
- Processing/toxiclibs workshop @ Städelschule Frankfurt, Nov 2013☆15Updated 10 years ago
- The project files of the exercises that I'm doing while learning Processing.☆87Updated 6 years ago
- A better map() replacement for Processing incorporating various common easing functions.☆45Updated 6 years ago
- Experiments and homework from the School for Poetic Computation☆24Updated 11 years ago
- Comp. design workshop @ Städelschule Frankfurt, Dec 2014☆61Updated 9 years ago
- Exercises used by my openFramework course which I teach in Brussels.☆49Updated 5 years ago
- Resonate 2015 "Realtime Or It Didn't Happen" Workshop☆61Updated 9 years ago
- ☆71Updated 4 years ago
- example code for the Creative Technology Toolkit module on Creative Technology MSc at UWE Bristol☆50Updated 5 years ago
- Simple template for GLSL shader in Processing☆18Updated 6 years ago
- Re-coded by the School for Poetic Computation—crowdsourced recreations of early digital works using new tools☆60Updated 6 years ago
- A new and improved version of the visual tool for the wonderful HE_Mesh library☆27Updated 6 years ago
- A public repository for SAIC ARTTECH 3135 Interactive Art and Creative Code.☆24Updated 4 years ago