My adventure in Reverse Engineering from Bytecode, on a forgotten digital relic.
☆26May 4, 2023Updated 3 years ago
Alternatives and similar repositories for Reverse-Engineer-Azel
Users that are interested in Reverse-Engineer-Azel are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Reverse engineering of Panzer Dragoon Saga☆166Sep 7, 2026Updated 2 weeks ago
- 12-Player Sonic the Hedgehog themed Flappy Bird clone for the Sega Saturn☆15Jul 18, 2024Updated 2 years ago
- SaturnMath++ is a C++23 library dedicated to Sega Saturn hardware, offering essential mathematical operations tailored for fixed-point ar…☆30Jul 3, 2026Updated 2 months ago
- A tool to launch Chihiro games on the original Xbox☆21Feb 9, 2014Updated 12 years ago
- Decompilation of Inazuma Eleven Strikers☆15Jun 13, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆17Jan 1, 2021Updated 5 years ago
- Vandal Hearts Decompilation Project☆28Sep 17, 2024Updated 2 years ago
- A tool for extracting Sega Saturn discs for later rebuilding☆22Apr 13, 2026Updated 5 months ago
- Disassembly of Fire Emblem: Ankoku Ryu to Hikari no Tsurugi ("Shadow Dragon and the Blade of Light")☆15Mar 17, 2021Updated 5 years ago
- Remuxes Sega Saturn FILM files from Audio and Video sources☆12Apr 10, 2025Updated last year
- Converts mesh and texture data to be readable by the Sega Saturn directly from Blender.☆23Dec 18, 2018Updated 7 years ago
- Sega Saturn programming library examples☆26Mar 6, 2025Updated last year
- A reverse engineering project for the original Spyro the Dragon for the PS1☆11Jan 26, 2024Updated 2 years ago
- Sega Saturn Sound Project☆33Apr 23, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Decompilation project for The Incredibles (GameCube)☆24Jan 18, 2022Updated 4 years ago
- Virtual Pro-Wrestling 2 decompilation project.☆26Mar 26, 2026Updated 5 months ago
- An open-source recreation of Sonic Lost World, based on decompilations of the Wii U/PC versions of the game done via Ghidra.☆18Apr 15, 2024Updated 2 years ago
- A Sega Saturn loader for Ghidra☆59Dec 29, 2025Updated 8 months ago
- Definitive edition of the Custom Creator, Art, Risers, and all.☆17May 26, 2026Updated 3 months ago
- Flashback engine reimplementation by CYX and ported by HKZ for Saturn☆11Apr 20, 2026Updated 5 months ago
- Arcade video game ROM hacks☆10Jun 19, 2022Updated 4 years ago
- ☆17Nov 7, 2025Updated 10 months ago
- Original set of icons on existing game consoles and some variants.☆18Jul 31, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Enhanced version of the PC Engine development system HuC☆11Sep 10, 2026Updated last week
- WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1.☆84Jul 23, 2023Updated 3 years ago
- Decompiling Tokyo Bus Guide (東京バス案内) for the Sega Dreamcast☆33Jul 27, 2026Updated last month
- 68K Driver☆33Aug 3, 2026Updated last month
- webserver for fenrir ode☆12Jun 3, 2023Updated 3 years ago
- Rudimentary mod manager for Sonic the Fighters on RPCS3. Now with friends.☆14Updated this week
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆59Jun 17, 2025Updated last year
- Jo Engine is an open source 2D and 3D game engine for the Sega Saturn written in C under MIT license☆290May 1, 2026Updated 4 months ago
- Port of Crash Bandicoot to C☆36Jun 10, 2024Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A place to store RetroAchievements scripts and other resources☆25Updated this week
- A real-time kernel for the Sega Saturn☆21Mar 1, 2015Updated 11 years ago
- Twisted Metal reverse-engineering☆16May 19, 2022Updated 4 years ago
- My own simple MIPS R4300 disassembler☆15Apr 7, 2019Updated 7 years ago
- Decompilation project for Klonoa 2: Lunatea's Veil (PS2)☆42Mar 7, 2025Updated last year
- Sega Dreamcast port of Star Fox 64 decompilation☆46Aug 24, 2026Updated 3 weeks ago
- Experiment with Phoenix Framework and Web Components powered by Lit.☆13May 5, 2025Updated last year