vikasjiitk / Deep-RL-Mountain-CarLinks
DQN based RL agent for Mountain Car
☆13Updated 9 years ago
Alternatives and similar repositories for Deep-RL-Mountain-Car
Users that are interested in Deep-RL-Mountain-Car are comparing it to the libraries listed below
Sorting:
- pytorch, noisy_distributional_double_dueling_PER_RNN_CNN...CartPole-v1 , Acrobot-v1, MountainCar-v0☆14Updated 7 years ago
- NeurIPS 2019: DQN(λ) = Deep Q-Network + λ-returns.☆24Updated last year
- Reinforcement learning algorithm implementation☆10Updated 4 years ago
- A PyTorch implementation of deep Q-learning for Atari games☆13Updated 7 years ago
- TensorFlow implementation of Deep RL (Reinforcement Learning) papers based on deep Q-learning (DQN)☆10Updated 7 years ago
- Playing Mountain-Car without reward engineering, by combining DQN and Random Network Distillation (RND)☆41Updated 7 years ago
- Reinforcement Learning in Keras on VizDoom☆142Updated 8 years ago
- This is an implementation of Deep Q Learning (DQN) playing Breakout from OpenAI's gym with Keras.☆30Updated 7 years ago
- Avoiding catastrophic failures in reinforcement learning by learning to shape rewards.☆10Updated 8 years ago
- A Tensorflow implementation of the Option-Critic Architecture☆74Updated 8 years ago
- Implementation of DDPG (Modified from the work of Patrick Emami) - Tensorflow (no TFLearn dependency), Ornstein Uhlenbeck noise function,…☆64Updated 8 years ago
- ☆16Updated 4 years ago
- Keras and OpenAI Gym implementation of the Deep Q-learning algorithm to play Atari games.☆48Updated 8 years ago
- My implementation of the Proximal Policy Optisation algorithm using Keras as a backend☆88Updated 6 years ago
- Tensorflow DQN and DRQN agent playing doom☆35Updated 8 years ago
- TensorFlow 2.0 for Deep Reinforcement Learning.☆88Updated 2 years ago
- Deep Q Network implements by Tensorflow☆25Updated 7 years ago
- ☆12Updated 4 years ago
- A Clearer and Simpler Synchronous Advantage Actor Critic (A2C) Implementation in TensorFlow☆182Updated 6 years ago
- Count based exploration with the successor representation for Unity ML's Pyramid☆12Updated 6 years ago
- PyTorch Implementation of Ape-X (Distributed prioritized experience replay) architecture with DQN learner☆28Updated 5 years ago
- Actor-critic trained w PPO on OpenAI's Procgen Benchmark (PyTorch). Built from scratch.☆100Updated 5 years ago
- implement of prioritized experience replay☆159Updated 7 years ago
- Using N-step dueling DDQN with PER for playing Pacman game☆22Updated 6 years ago
- ☆20Updated 6 years ago
- Deep Recurrent Attention Reinforcement Learning in Atari☆82Updated 7 years ago
- C51-DDQN in Keras☆127Updated 8 years ago
- Deep learning implementations (Asynchronous Deep Q-Learning) of multiple Game Theory algorithms for adversarial learning (WoLF-PHC, GIGA-…☆15Updated 8 years ago
- research and implementations of Deep RL agents and their applications☆59Updated 5 months ago
- Hierarchical-DQN in pytorch (not actively maintained)☆73Updated 8 years ago