trippedout / dewVRplayerLinks
Source for the Oculus Rift enabled player we created for the Dew Tour Brooklyn VR Skate Experience
☆14Updated 9 years ago
Alternatives and similar repositories for dewVRplayer
Users that are interested in dewVRplayer are comparing it to the libraries listed below
Sorting:
- Implementing sensor fusion used in WebVR polyfill☆14Updated 9 years ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Updated 6 years ago
- ☆1Updated 2 years ago
- Oculus Renderer☆28Updated 9 years ago
- ffmpeg with video filter to undo distortion by virtual reality HMDs (click link below for latest release)☆68Updated 10 years ago
- Standalone WebRTC Client.☆48Updated 10 years ago
- Mapping real-time visual effect to human face.☆73Updated 5 years ago
- A simple example OSVR Unity 5.6 project.☆19Updated 7 years ago
- GPU assisted H.264 and JPEG encoder for OpenCV on the Raspberry Pi using OpenMAX☆19Updated 5 years ago
- Library to stream video to a Flash Media Server or alike using RTMP☆29Updated 11 years ago
- Lean and mean WebRTC datachannels C++ library with ad-hoc SCTP stack☆27Updated 8 months ago
- A basic OpenGL app for the Oculus VR SDK.☆39Updated 8 years ago
- CInder block for video streaming. Server and Client threaded applications using asio framework and jpg frame compression.☆29Updated 7 years ago
- Creation of a quartz project to transform live theta s feed from dual fisheye to panoramic☆47Updated 7 years ago
- ValveSoftware公司openvr接口api的中文翻译☆8Updated 9 years ago
- OpenGL version of the Oculus Rift distortion shaders☆24Updated 4 years ago
- color difference based greenscreening for openframeworks☆34Updated 13 years ago
- Cinder block for rendering digital video on Windows using the libavcodec library.☆29Updated 6 years ago
- A fast and lean HTTP/WebSocket Oculus Rift Tracking Server for Windows and Mac☆58Updated 10 years ago
- Gear VR Application Framework☆26Updated 7 years ago
- opencv2 panorama stitching☆25Updated 9 years ago
- Utility for viewing OSVR tracking data, using OpenSceneGraph.