sphaerophoria / video-editor
☆49Updated 3 months ago
Related projects: ⓘ
- ☆21Updated last month
- It's a sphmap☆94Updated 3 weeks ago
- asteroids in zig☆56Updated 4 months ago
- Unofficial Implementation of Subset of Raylib API in JavaScript☆156Updated last month
- mach/gpu: truly cross-platform WebGPU graphics for Zig☆190Updated 2 months ago
- Highly experimental, blazingly fast, lean & mean descendant of WebGPU written in Zig☆96Updated 2 months ago
- Simple Multi-User Chat☆165Updated last month
- Proof-of-concept of a Simple Multiplayer Game☆89Updated last month
- Bloat-Free Browser Game in Rust (rustc-only challenge)☆39Updated 3 years ago
- A TUI chat client tailored for livecoding on Twitch.☆266Updated 3 months ago
- TUI library in Rust with a custom templating language and runtime☆200Updated last week
- JIT Compiler for Brainfuck☆140Updated 5 months ago
- ☆63Updated 3 weeks ago
- Zig OpenGL binding generator☆56Updated last month
- Simple Header-Only Implementation of Glob Matching☆52Updated last year
- Tic-Tac-Toe in Fortran with Raylib☆57Updated last year
- ☆19Updated 6 months ago
- FFmpeg Zig package☆168Updated 2 weeks ago
- a modern tui library written in zig☆355Updated last week
- An attempt to implement breakout in Zig☆53Updated 11 months ago
- Follow the Learn-OpenGL book using Zig☆86Updated last year
- Common Zig patterns for you and your friends :)☆155Updated 5 months ago
- Notes and Source Code from the Data Mining in C series.☆38Updated 7 months ago
- Wasm runtime for multimedia apps☆100Updated this week
- Here I keep some thoughts that I always wanted to write down somewhere, but never knew where.☆74Updated 3 months ago
- Structured Human-Readable Binary Format☆53Updated 3 months ago
- Gameboy emulator written in Zig☆33Updated this week
- ☆87Updated 7 months ago
- My own personal code editor built with Rust + OpenGL☆154Updated 2 years ago