Modular, extensible transitions in scene and between scenes
☆310Sep 17, 2018Updated 7 years ago
Alternatives and similar repositories for TransitionKit
Users that are interested in TransitionKit are comparing it to the libraries listed below
Sorting:
- Tween library for Unity. The best of GoKit and GoKitLite combined in an easy to use API☆162Feb 3, 2020Updated 6 years ago
- Dead simple, lightweight "states as objects" system☆219Sep 17, 2018Updated 7 years ago
- ☆44Sep 17, 2018Updated 7 years ago
- Decoupled message sending system meant as a replacement for SendMessage and its variants.☆128Sep 17, 2018Updated 7 years ago
- Mostly static utility classes that are used across multiple projects. This seems like a better place for them than in Gists.☆135Sep 17, 2018Updated 7 years ago
- Object pool manager for Unity☆391Jan 22, 2021Updated 5 years ago
- Gestures and input handling made sane for Unity☆917Apr 27, 2019Updated 6 years ago
- Lightweight tween library for Unity☆588Oct 19, 2020Updated 5 years ago
- Framework for creating 2D camera systems☆98Sep 17, 2018Updated 7 years ago
- Unity エディタの Game ビューに iPhone X のセーフエリアを表示できるエディタ拡張☆21Mar 27, 2019Updated 6 years ago
- Ascii Art Image Effect for Unit3d☆14Jul 24, 2018Updated 7 years ago
- Blended lighting system for Unity that works with standard Sprites☆245Sep 17, 2018Updated 7 years ago
- Simple editor extension for taking screenshot at Unity editor☆25Jan 18, 2020Updated 6 years ago
- Get a beautiful background gradient just by adding a simple script to your camera!☆63Mar 13, 2018Updated 7 years ago
- Unity3D - Animate characters in text☆404Apr 24, 2022Updated 3 years ago
- PlayMode Editing, GC Free DebugLog with Categories, Prototype ScriptableObjects, Folder Import Settings, Build Steps. An essential suite …☆12May 7, 2018Updated 7 years ago
- Tool to build DLLs in Unity.☆82Nov 24, 2021Updated 4 years ago
- single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.☆110Jun 16, 2020Updated 5 years ago
- Some basic data structures implemented with C#☆27Aug 6, 2019Updated 6 years ago
- Load all project scenes in runtime - useful for testing and prototyping on mobile - single file to rule them all☆12Mar 18, 2020Updated 5 years ago
- TextMesh Pro の設定をルール化して管理できる機能☆12May 1, 2019Updated 6 years ago
- Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity…☆37Jul 13, 2018Updated 7 years ago
- 横向きかつクリックやタップ可能なゲームで使用できるカスタマイズ可能なデバッグメニュー☆24Mar 26, 2019Updated 6 years ago
- Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once☆587Jun 19, 2022Updated 3 years ago
- Soft mask based on UGUI☆72Mar 8, 2019Updated 6 years ago
- Native data arrays for Unity3D with zero C# allocations☆19Dec 22, 2022Updated 3 years ago
- 🎨 Fun fragment shaders you can use in Unity.☆18Oct 13, 2022Updated 3 years ago
- A graph editor for viewing all UnityEvents at a glance☆601Sep 23, 2021Updated 4 years ago
- C# extensions for Unity development☆74Sep 18, 2020Updated 5 years ago
- ☆75Aug 19, 2016Updated 9 years ago
- A robust JSON serialization framework that just works with support for all major Unity export platforms.☆1,140Mar 5, 2024Updated last year
- C# reflection wrappers that provide portable, faster, and more natural APIs☆38Feb 4, 2017Updated 9 years ago
- A typesafe, lightweight messaging lib for Unity.☆230Jun 5, 2021Updated 4 years ago
- Fast, powerful, GC-friendly C# signals/events for Unity.☆258May 17, 2019Updated 6 years ago
- Fire off a background build of your Unity project and continue working.☆13Mar 10, 2020Updated 5 years ago
- Simple Prefab Pool for Unity3D☆32Aug 14, 2014Updated 11 years ago
- Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!☆249Nov 16, 2018Updated 7 years ago
- A designer-friendly, editor-driven Unity3D framework for connecting data and events.☆276Dec 14, 2019Updated 6 years ago
- Unity3D editor tool to speed up scene switching and playtesting when you are working with multiple scenes.☆42Aug 16, 2019Updated 6 years ago