pedrozaalex / asimov-ts
A game engine for the web using TypeScript.
☆13Updated 2 years ago
Alternatives and similar repositories for asimov-ts:
Users that are interested in asimov-ts are comparing it to the libraries listed below
- [WIP] Web Game Engine made on top of PixiJS☆13Updated 2 weeks ago
- Decompose 2D polygons into convex pieces.☆34Updated 11 months ago
- Highly functional loot table implementation in Javascript. Extendable, inheritance based tables with multiple pools and a flexible workfl…☆35Updated 5 months ago
- Composable Game Input.☆60Updated 2 years ago
- ☆19Updated 9 months ago
- An archetypal Entity Component System, built entirely in Typescript☆83Updated 10 months ago
- A modern, zero-dependency WebWorker abstraction.☆20Updated last year
- The hacking game from NieR: Automata.☆80Updated 2 years ago
- A tech demo of a voxelizer implemented in C☆16Updated 4 years ago
- 📅 A flexible, minimal scheduler written in TypeScript☆54Updated last month
- Write reactive JS <Components> with async/await.☆12Updated 10 months ago
- A JavaScript game dev framework.☆51Updated 10 months ago
- react-three-fiber terrain generator☆41Updated 4 months ago
- js action game☆59Updated 2 years ago
- Object based ECS☆13Updated last week
- A complete, fast and fun web game engine with examples☆35Updated last week
- A library for adding a shader wallpaper to the background of your website.☆11Updated last year
- SwiftUI-inspired layout library for PixiJS☆22Updated 11 months ago
- ☆13Updated 2 years ago
- ☆10Updated 3 years ago
- ThreeJS with Offscreen canvas with fallback support☆16Updated 2 months ago
- 💎 A minimal rendering library.☆15Updated 2 years ago
- Simple serialisable deterministic 2d physics engine☆46Updated 3 months ago
- a library to create 2.5d realtime graphics and pixelart with three.js☆16Updated last week
- A demo of a subsurface refraction shader implemented with TSL☆14Updated 2 months ago
- Super-lightweight event class implementation. 🚀☆21Updated last year
- ☆11Updated 8 months ago
- A spaceship simulator for LARPs☆36Updated 8 months ago
- An Archetypal Entity Component System (ECS) architecture in Typescript☆23Updated last year
- Forward and backward reaching inverse kinematics☆17Updated 10 months ago