Implementation of Everybody Dance Now by pytorch
☆885Sep 11, 2018Updated 7 years ago
Alternatives and similar repositories for pytorch-EverybodyDanceNow
Users that are interested in pytorch-EverybodyDanceNow are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Everybody dance now reproduced in pytorch☆608Jul 21, 2020Updated 5 years ago
- This is the code for "Everybody Dance Now!" By Siraj Raval on Youtube☆311Sep 6, 2018Updated 7 years ago
- Code to reproduce "imagenet in 18 minutes" DAWN-benchmark entry☆844Nov 24, 2019Updated 6 years ago
- A PyTorch Implementation of "Everybody Dance Now" from Berkeley AI lab.☆282Jan 30, 2021Updated 5 years ago
- Pytorch-based tools for visualizing and understanding the neurons of a GAN. https://gandissect.csail.mit.edu/☆1,767May 23, 2021Updated 5 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Pytorch implementation of our method for high-resolution (e.g. 2048x1024) photorealistic video-to-video translation.☆8,709May 17, 2022Updated 4 years ago
- ☆1,375Feb 7, 2023Updated 3 years ago
- GANimation: Anatomically-aware Facial Animation from a Single Image (ECCV'18 Oral) [PyTorch]☆1,985Dec 23, 2019Updated 6 years ago
- PyTorch implementation of CloudWalk's recent work DenseBody☆413Aug 26, 2019Updated 6 years ago
- A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body☆7,234Jan 18, 2023Updated 3 years ago
- This is a pix2pix demo that learns from pose and translates this into a human. A webcam-enabled application is also provided that transla…☆210Oct 24, 2018Updated 7 years ago
- Code for the paper Progressive Pose Attention for Person Image Generation in CVPR19 (Oral).☆740Feb 11, 2023Updated 3 years ago
- 🏖 Keras Implementation of Painting outside the box☆1,149Nov 22, 2022Updated 3 years ago
- PyTorch implementation of our ICCV 2019 paper: Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer a…☆1,721Jun 21, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Synthesizing and manipulating 2048x1024 images with conditional GANs☆6,919Nov 4, 2024Updated last year
- ☆194Aug 22, 2023Updated 2 years ago
- The implementation of an algorithm presented in the CVPR18 paper: "Detect-and-Track: Efficient Pose Estimation in Videos"☆1,002Jan 20, 2019Updated 7 years ago
- Code for the Pose Residual Network introduced in 'MultiPoseNet: Fast Multi-Person Pose Estimation using Pose Residual Network (ECCV 2018)…☆347Sep 14, 2018Updated 7 years ago
- The project is an official implement of our ECCV2018 paper "Simple Baselines for Human Pose Estimation and Tracking(https://arxiv.org/ab…☆3,005Nov 28, 2022Updated 3 years ago
- Pytorch implementation for few-shot photorealistic video-to-video translation.☆1,797Oct 27, 2021Updated 4 years ago
- InstaGAN: Instance-aware Image Translation (ICLR 2019)☆844Jul 25, 2024Updated last year
- Project page for End-to-end Recovery of Human Shape and Pose☆1,658Jul 10, 2023Updated 2 years ago
- PyTorch implementation of PNASNet-5 on ImageNet☆321Aug 4, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A collection of Reinforcement Learning algorithms from Sutton and Barto's book and other research papers implemented in Python.☆1,046Jun 21, 2018Updated 7 years ago
- Motion Retargeting Video Subjects☆711Apr 13, 2021Updated 5 years ago
- PyTorch implementation of Deformable Convolution☆410Feb 17, 2019Updated 7 years ago
- Generative Query Network (GQN) in PyTorch as described in "Neural Scene Representation and Rendering"