gSpan, an efficient algorithm for mining frequent subgraphs
☆19Jan 4, 2020Updated 6 years ago
Alternatives and similar repositories for gSpan
Users that are interested in gSpan are comparing it to the libraries listed below
Sorting:
- ☆11Sep 3, 2024Updated last year
- Online mvdXMLChecker: Use mvdXML to validate IFC models☆14Jan 16, 2024Updated 2 years ago
- Experimental architectural approach for gamedev☆10Jul 2, 2021Updated 4 years ago
- A sample project for multiplayer game using MagicOnion☆10Apr 28, 2022Updated 3 years ago
- General purpose fader to fade Materials, Enviro, etc in Unity☆12Apr 18, 2021Updated 4 years ago
- small script to validate a CityGML file against the XSD schemas of CityGML (all versions supported)☆14Sep 11, 2023Updated 2 years ago
- Fully dynamic voxel based global illumination for Unity URP (Based on SEGI / Sonic Ether Global Illumination)☆22May 17, 2025Updated 9 months ago
- Functional Reactive Programming for .NET and XAML/WPF☆12Dec 24, 2016Updated 9 years ago
- this is the repository of the book " Functional Programming in C# with Categories "☆13Nov 6, 2020Updated 5 years ago
- Effective Approaches for Time Series Anomaly Detection☆11Jun 6, 2020Updated 5 years ago
- ☆10Jun 23, 2022Updated 3 years ago
- TypeCache is a fast alternative to System.Reflection. Also contained are IEnumerable extensions as an alternative to System.Linq, as well…☆13Feb 16, 2026Updated 2 weeks ago
- An example in Stride using Arch ECS.☆14Oct 11, 2024Updated last year
- Generate and Evaluate PMML models in Python☆12Nov 3, 2020Updated 5 years ago
- ☆10Mar 19, 2021Updated 4 years ago
- Modeling tool like DBT to use SQL Alchemy core with a DataFrame interface like☆11Apr 23, 2023Updated 2 years ago
- Systems groups and update order for Arch ECS Framework☆11Nov 25, 2025Updated 3 months ago
- Episode 1 of the Partly Cloudy Show - Hello News!☆14Nov 8, 2024Updated last year
- Module for Unity which can be used to create procedurally generated items, focusing mostly on weapons.☆11Nov 25, 2019Updated 6 years ago
- Implementation of GPU Accelerated Diamond-Square☆13Oct 31, 2022Updated 3 years ago
- Example | Template for _Core Framework☆12Dec 5, 2019Updated 6 years ago
- Pipelinewise tap for Microsoft SQL Server☆14Apr 7, 2025Updated 10 months ago
- Epicycle .NET (C#) Math Library☆12Nov 3, 2015Updated 10 years ago
- Framework de renderizado 3D (académico)☆18Jun 15, 2024Updated last year
- ☆21Jan 9, 2020Updated 6 years ago
- Contains a Unity demo showing off how to use Sylves☆15Feb 5, 2023Updated 3 years ago
- A high-performance, cache-efficient Entity Component System (ECS) for C#. Features chunk-based storage, fast queries, source-generated it…☆33Feb 22, 2026Updated last week
- An OpenMath 2.0 implementation in Python☆17May 22, 2020Updated 5 years ago
- Dynamic array-like octree written in C#☆13May 28, 2025Updated 9 months ago
- Stateless Behavior Trees for Unity☆15May 20, 2024Updated last year
- ☆17Jan 23, 2026Updated last month
- ☆14Apr 8, 2021Updated 4 years ago
- Monitor Progress While Call Revit API☆13May 21, 2018Updated 7 years ago
- ☆15Aug 11, 2021Updated 4 years ago
- A C++ implementation of Recycler☆11Jan 12, 2026Updated last month
- Experiments in reducing allocations in some components of ReactiveUI.☆10Mar 8, 2018Updated 7 years ago
- ☆11Feb 10, 2021Updated 5 years ago
- Simple property binding to use with uGUI and other GUI systems in Unity3D.☆12Oct 1, 2015Updated 10 years ago
- .NET library to convert signed distance functions (SDFs) into triangle meshes and 3D renders☆22May 2, 2022Updated 3 years ago