noughtmare / hypercubeLinks
Minecraft clone in haskell focussed on performance.
☆22Updated 11 months ago
Alternatives and similar repositories for hypercube
Users that are interested in hypercube are comparing it to the libraries listed below
Sorting:
- Haskell clone of a certain game☆95Updated 11 years ago
- An example application for sdl2.☆26Updated 3 years ago
- High level 2d game engine written in Haskell.☆30Updated 7 years ago
- Quake 3 map viewer in Haskell using LambdaCube 3D☆69Updated 2 years ago
- Haskell bindings to raylib☆21Updated 5 years ago
- GHC .prof files viewer☆19Updated 2 years ago
- Graphics engine written in Haskell.☆36Updated 5 years ago
- Final project for EECS 368 written in Haskell☆23Updated 4 years ago
- The Hadrian build system for GHC☆9Updated 6 years ago
- Just a place to throw general notes that don't belong to any particular library☆21Updated 10 years ago
- Haskell parsing combinator liibrary that can be fed the input and emit the parsed output incrementally☆23Updated last month
- An effect system based on type classes, written in Haskell.☆44Updated 3 years ago
- Haskell bindings to GLFW☆71Updated 8 months ago
- Low-level Haskell bindings to GLFW☆14Updated 8 months ago
- Recreating the Unity Roguelike Tutorial project in Haskell☆39Updated 4 months ago
- Haskell library for type-inference with Hindley-Milner type-system.☆34Updated 11 months ago
- Ghengin: A vulkan-based, shader-centric, type-heavy, Haskell game engine☆56Updated last week
- Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.☆41Updated 4 years ago
- ☆35Updated 8 months ago
- ☆19Updated last month
- ☆21Updated 8 years ago
- A tool to use Haskell for game programming.☆43Updated 4 years ago
- dino game, terminal edition☆46Updated 7 years ago
- GHC plugin to branch on whether a constraint is satisfied☆33Updated 2 months ago
- NanoVG Haskell bindings☆22Updated 2 years ago
- Low-level low-overhead haskell bindings to vulkan API☆64Updated 4 years ago
- ☆35Updated last year
- Named parameters (keyword arguments) for Haskell☆95Updated 2 months ago
- Painless 2D vector graphics, animations, and simulations powered by GLFW (Fork of gloss)☆38Updated last week
- pointed and copointed data☆23Updated 3 months ago