☆19Mar 14, 2023Updated 3 years ago
Alternatives and similar repositories for libigl-renderer
Users that are interested in libigl-renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official Implementation of PartGlot (CVPR 2022 Oral)☆34Sep 23, 2025Updated 9 months ago
- Official implementation of SALAD (ICCV 2023).☆87Jun 1, 2025Updated last year
- Official Implementation of Posterior Distillation Sampling☆94Jul 7, 2025Updated 11 months ago
- Toward Ambulatory Vision: Learning Visually-Grounded Active View Selection☆24Feb 5, 2026Updated 5 months ago
- ☆11May 8, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆32Nov 10, 2022Updated 3 years ago
- DiffFacto: Controllable Part-Based 3D Point Cloud Generation with Cross Diffusion, ICCV 2023☆64Jun 21, 2024Updated 2 years ago
- My various presentations to conferences, user groups and so on.☆13Sep 12, 2021Updated 4 years ago
- A reimplementation of Minecraft written in Rust☆14Mar 11, 2023Updated 3 years ago
- The reference implementation of As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors (CVPR 2024).☆66Aug 26, 2025Updated 10 months ago
- InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion (CVPR 2024)☆76May 3, 2024Updated 2 years ago
- Code for paper 'Weakly Supervised Generative Network for Multiple 3D Human Pose Hypotheses'☆14Nov 21, 2020Updated 5 years ago
- Joint Learning of 3D Shape Retrieval and Deformation, CVPR 2021☆55Jun 22, 2021Updated 5 years ago
- PyTorch - CHIMLE, an IMLE-based general-purpose multimodal conditional image synthesis method [NeurIPS 2022]☆12Jun 13, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆15Jan 20, 2022Updated 4 years ago
- ☆18Dec 23, 2025Updated 6 months ago
- ☆18Sep 25, 2024Updated last year
- Unrailed! simulator using C++ with some reinforcement learning and Unrailed! AI using Python with OpenCV☆18Dec 6, 2021Updated 4 years ago
- Entity Component System (ECS) based game engine for Creative Coding using C++20/23☆15Apr 24, 2021Updated 5 years ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆168Nov 14, 2024Updated last year
- ☆18May 13, 2024Updated 2 years ago
- GPU Pathtracer from scratch using C++ and CUDA☆26Aug 8, 2021Updated 4 years ago
- ShapeGlot: Learning Language for Shape Differentiation☆46Aug 21, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Towards Part-Based Understanding of RGB-D Scans☆30Apr 29, 2025Updated last year
- Deformation-Aware 3D Model Embedding and Retrieval, ECCV 2020☆55Oct 7, 2021Updated 4 years ago
- ☆16Jun 5, 2020Updated 6 years ago
- Pytorch implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis (Mildenhall et al., ECCV 2020 Oral, Best…☆47Mar 7, 2024Updated 2 years ago
- Offical Pytorch Implementation of CVPR2024 KP-RED: Exploiting Semantic Keypoints for Joint 3D Shape Retrieval and Deformation☆17Dec 12, 2024Updated last year
- ☆20Jan 10, 2019Updated 7 years ago
- Reimplementation of Wasserstein Auto Encoder (WAE) with Wasserstein GAN based penalty D_Z in Tensorflow☆12Mar 28, 2019Updated 7 years ago
- SplitNet implemented based on ResNet-50 trained on ImageNet-22K☆16Jun 18, 2018Updated 8 years ago
- Generate descriptions automatically for 3D shapes in ShapeNet via cross-modal joint embedding☆15Jan 4, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆13Jul 13, 2018Updated 7 years ago
- Re-implementation of CubbyFlow in Rust☆27Jun 24, 2021Updated 5 years ago
- 2021년 전북과학고등학교 여름 특강 - 강화학습 기초☆23Sep 8, 2021Updated 4 years ago
- ☆20Jun 28, 2024Updated 2 years ago
- ☆11Sep 29, 2022Updated 3 years ago
- ☆21Oct 8, 2024Updated last year
- A Programming Language for Games: performance, data-oriented, and so on.☆11Jul 11, 2017Updated 8 years ago