Standard threads implementation currently still missing on MinGW GCC on Windows
☆449Oct 20, 2023Updated 2 years ago
Alternatives and similar repositories for mingw-std-threads
Users that are interested in mingw-std-threads are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Cornerstone of the MOST efficient std::thread on Windows for mingw-w64☆317Updated this week
- VapourSynth port of FFT3DFilter☆15May 7, 2017Updated 9 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 10 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Robust DirectShow audio renderer. Used in MPC-HC.☆11Aug 22, 2019Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Scripts for building the 32 and 64-bit MinGW-W64 compilers for Windows☆335May 23, 2026Updated 2 weeks ago
- Postmortem debugging tools for MinGW.☆312Jun 5, 2026Updated last week
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- Inno Setup Installer for AviUtl☆11Oct 27, 2015Updated 10 years ago
- Various useful c++ containers and utilities.☆14Updated this week
- Windows Socket 2.0 32-Bit DLL Fix for RAD Studio 10.2.2 and above☆14Jan 16, 2018Updated 8 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆19Feb 26, 2017Updated 9 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Aviutl バンディング低減フィルタMT 高速化版☆12Oct 13, 2025Updated 7 months ago
- A flexible resource compiler similar to bin2h and qrc☆21Apr 18, 2020Updated 6 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 13 years ago
- 更新を終了しました☆12Dec 31, 2025Updated 5 months ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 9 years ago
- Marching cube on the GPU☆11Oct 1, 2012Updated 13 years ago
- An LLVM/Clang/LLD based mingw-w64 toolchain☆2,835Jun 5, 2026Updated last week
- Minimal Clang for windows☆61May 5, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- WIP☆27May 27, 2019Updated 7 years ago
- MinGW distro build scripts.☆522Jan 1, 2026Updated 5 months ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 13 years ago
- RichieSam's Adventures in Path Tracing☆21Apr 10, 2015Updated 11 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 14 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Dimensional correctness☆11Jul 13, 2025Updated 10 months ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated 2 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 16 years ago
- ☆11Nov 4, 2012Updated 13 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- A C++11 std::vector-compliant implementation with a customizable size type and growing algorithm☆70Mar 6, 2015Updated 11 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 16 years ago