lambdacube3d / emulator-stuntsLinks
Stunts 4D Driving with 8086 CPU and DOS emulation in Haskell
☆32Updated 6 years ago
Alternatives and similar repositories for emulator-stunts
Users that are interested in emulator-stunts are comparing it to the libraries listed below
Sorting:
- An Atari VCS 2600 emulator written in Haskell☆18Updated 3 years ago
- Layout data in grids and pretty tables. Provides a lot of tools to get the cell formatting right (positional alignment, alignment on spec…☆39Updated 2 months ago
- A Z80 assembler embedded in Haskell☆17Updated last year
- ☆18Updated 4 years ago
- Generalized Convolution and Efficient Language Recognition☆17Updated 6 years ago
- a tech demo for a bullet hell game. for the full game visit https://gilmi.me/nyx☆35Updated 6 years ago
- a simple total pure functional language, eventually to have powerful static checking and optimization☆33Updated 2 months ago
- Haskell library for semigroup actions and torsors☆63Updated 6 months ago
- Minimal binary serialization library with focus on performance☆24Updated 3 weeks ago
- An experimental typing of Lojban grammar, in Haskell☆13Updated 12 years ago
- Clash implementation of the Compucolor II home computer☆31Updated 3 years ago
- Pipe the GHC eventlog stream to a UNIX domain socket☆19Updated last month
- Grocery shopping roguelike developed for the 7drl game jam☆24Updated 5 years ago
- ☆35Updated last month
- ☆20Updated 2 years ago
- A virtual memory scanner☆10Updated last year
- Haskell implementation of Notch's dcpu-16 specification (assembler, emulator)☆42Updated 13 years ago
- sudoku solver in haskell☆41Updated 4 years ago
- Yet another yet another recursion scheme library in Haskell.☆89Updated last week
- CI assistant☆47Updated 2 months ago
- Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"☆14Updated 4 years ago
- A type-level, statically-verified Haskell embedded domain specific language (EDSL) for writing guitar tablature.☆26Updated 3 years ago
- An EDSL implemented in Haskell for programming the Nintendo Game Boy.☆48Updated last year
- Card game using Haskell miso☆10Updated last year
- Intel 8080-based Space Invaders arcade machine implemented on an FPGA, written in CLaSH☆48Updated 2 years ago
- Functions and newtype wrappers for traversing Trees☆30Updated 10 months ago
- Compiler for the Rum language☆26Updated 5 years ago
- A little Doom-like 2.5 game engine☆83Updated 10 years ago
- ☆9Updated 6 years ago
- A high-performance, reasonably robust HTML5 tokenizer☆30Updated 3 months ago