kmfarley11 / PokeYellow_CppLinks
An attempt to recreate Pokemon Yellow Version (from the ground up) via CPP, OpenGL, and SDL(2)
☆8Updated 2 years ago
Alternatives and similar repositories for PokeYellow_Cpp
Users that are interested in PokeYellow_Cpp are comparing it to the libraries listed below
Sorting:
- ☆10Updated 4 years ago
- ☆18Updated last year
- ☆16Updated 8 months ago
- fork from sourceware git://sourceware.org / newlib-cygwin.git☆26Updated last month
- ☆14Updated 2 years ago
- disassembly of Japanese edition of Pokémon Red☆17Updated 8 years ago
- Disassembly of the hack Crystal Complete☆5Updated 6 years ago
- Decompilation of Pokemon Emerald (JP)☆49Updated 3 years ago
- The Pokémon Red hack, Pokémon Prototype☆10Updated 8 years ago
- disassembly of Pokémon Crystal☆12Updated 2 weeks ago
- disassembly of Mega Man for the Game Boy☆18Updated 6 years ago
- Tools, hacks, technical info about good old games☆15Updated last year
- N64 Graphics data detection and analysis☆18Updated 2 years ago
- An open source system software downloader for 3DS.☆9Updated 9 years ago
- The QuickNES core library, originally by Shay Green, heavily modified☆15Updated 10 years ago
- A complete disassembly of Donald Land (NES) and some related tools☆14Updated 6 years ago
- Decompilation of Cave Story. Made with IDA Pro☆20Updated 6 years ago
- set of tools used to disassemble and assemble shader code for DMP's MAESTRO shader extension used in the 3DS's PICA200 GPU☆45Updated 9 years ago
- Clang port to the GBZ80 CPU☆24Updated 6 years ago
- ☆21Updated 11 months ago
- Randomly permute C files to better match a target binary☆13Updated 4 years ago
- Editor for Suzumiya Haruhi no Chokuretsu for the NDS.☆21Updated 3 months ago
- For FDGH files from HAL Laboratory games☆17Updated last year
- Disassembly of MegaMan Battle Network 6 with Cybeast Falzar as baserom☆36Updated last month
- Medarot Navi GBA Translation☆11Updated 6 years ago
- Common classes for a bunch of mod loaders.☆6Updated 7 months ago
- Pile of random N64 docs.☆24Updated 10 years ago
- LZ4 compression / decompression for GameBoy development.☆15Updated last year
- ReOpenPoké is a follow-up on Kawa's OpenPoké engine which itself was an attempt to rewrite Pokémon FR/LG's engine.☆11Updated 9 years ago
- mGBA dependencies☆15Updated last month