jssolichin / infinite-mondrian
Multi-platform web experiment (WebGL, WebRTC, HTML5) to generate Mondrian-esque world to take snapshots from
☆20Updated 8 years ago
Alternatives and similar repositories for infinite-mondrian:
Users that are interested in infinite-mondrian are comparing it to the libraries listed below
- Repo for toxiclibs.js website and examples☆38Updated 5 years ago
- JS Version of PhonoPaper☆17Updated 8 years ago
- WebGL Demotool☆29Updated 6 years ago
- Some simple gui stuff to try and make js experimentation a bit easier.☆184Updated 10 years ago
- A-Frame Deferred Renderer component☆15Updated 8 years ago
- Three.js module to generate palms procedurally.☆75Updated last year
- A boilerplate to easily deploy ThreeJS/WebGL apps for the FRAMED device as Windows EXE apps.☆26Updated 7 years ago
- Generative painting tool. Composites two video feeds.☆64Updated 5 years ago
- self-contained Node and NPM environment, useful for teaching and sketching☆58Updated 7 years ago
- A WebVR experiment created with realtime shaders and generative audio☆45Updated 2 years ago
- An experiment in living mecha world creation.☆33Updated 8 years ago
- webgl nodes seriously effects editor☆15Updated 9 years ago
- WebGL Jellyfish Simulation☆44Updated 12 years ago
- 🎵 Audio reactive WebGL experiment☆10Updated 8 years ago
- Live GLSL WebGL Shader Editor☆61Updated 10 years ago
- A growing collection of examples used to demonstrate basic concepts of creative coding on the modern web☆35Updated 4 years ago
- A JavaScript toolkit for remote net art performance.☆12Updated 8 years ago
- An interactive particle stream build with WebGL☆40Updated 10 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Build a two-handed bow and arrow w/physics in webVR using A-Frame☆31Updated last year
- JavaScript (and other?) tutorials☆33Updated 7 years ago
- A simple world created with Three.js. Click to move, WASD to walk around.☆10Updated 10 years ago
- A git repository of me going through the code examples from Matt Pearson's book Generative Art☆37Updated 8 years ago
- An A-Frame component for placing raytraced surfaces in a scene.☆27Updated 5 years ago
- Immersive Three.js Workshop☆37Updated 7 years ago
- Geometry Utility Functions☆12Updated 8 years ago
- Maf☆81Updated 3 years ago
- workshop at nk, june2013☆52Updated last year
- A prototyping language for multiscreen multidevice UX☆21Updated 9 years ago
- 2D and 3D verlet integration☆76Updated 10 years ago