jhoh10 / Deep3D_Tensorflow
☆12Updated 7 years ago
Alternatives and similar repositories for Deep3D_Tensorflow:
Users that are interested in Deep3D_Tensorflow are comparing it to the libraries listed below
- Implementation for Face Relighting from a Single Image under Arbitrary Unknown Lighting Conditions (PAMI09) http://ieeexplore.ieee.org/do…☆14Updated 7 years ago
- ☆12Updated 6 years ago
- OpenCL (realtime) implementation of patch match image processing algorithm (Python and C)☆21Updated 11 years ago
- Implementation of Video Segmentation with Background Motion Models, as presented at BVMC 2017☆18Updated 5 years ago
- Vivid faces contains a demo of applying FRCNN on mobile platforms for extracting and training facial landmarks and 3D morph animations. C…☆19Updated 5 years ago
- Implementation for the Neural Rerendering in the Wild paper☆28Updated 5 years ago
- ☆23Updated 7 years ago
- MoFA☆35Updated 7 years ago
- A Matlab implementation for the paper: "Learning 3D Deformation of Animals from 2D Images" http://www.umiacs.umd.edu/~kanazawa/papers/cat…☆46Updated 8 years ago
- OpenCV implementation of the poisson image blend and Mean-Value-Coordinate image clone method☆10Updated 7 years ago
- Final Work for Digital Image Processing Course☆17Updated 8 years ago
- 2007_Kopf's Joint Bilateral Upsampling.☆17Updated 8 years ago
- Face fitting and two applications of this.☆10Updated 6 years ago
- Python implementation of Mishima matting method☆12Updated 8 years ago
- This is the proposal network for MultiPerson Pose Estimation.☆14Updated 7 years ago
- Face Tracking and Warping Demos☆23Updated 7 years ago
- Deep Matching GUI based on Jerome Revaud's Code☆11Updated 9 years ago
- Code of 'FGI: Fast Guided Global Interpolation for Depth and Motion' (ECCV 2016 spotlight)☆29Updated 8 years ago
- This is the C++ implement of the paper: Face Detection, Pose Estimation, and Landmark Localization in the Wild☆17Updated 5 years ago
- ☆31Updated 8 years ago
- This is an implementation of Michael Zollhöfer's 'Reconstruction of Personalized Avatars' work, recreating an input face from a Kinect sc…☆14Updated 8 years ago
- ☆13Updated 9 years ago
- Computer vision streamlined for the GPU☆36Updated 8 years ago
- Code for "Face Normals `in-the-wild' using Fully Convolutional Networks" (CVPR 17)☆45Updated 7 years ago
- A C++ implementation of "Image Smoothing via L0 Gradient Minimization"☆54Updated 6 years ago
- ICME 2016 "Learning Deep Representation from Coarse to Fine for Face Alignment"☆30Updated 6 years ago
- Monocular Multiview Object Tracking with 3D Aspect Parts☆15Updated 4 years ago
- CUDA implementation of the paper "Fast Edge-Preserving PatchMatch for Large Displacement Optical Flow" in CVPR 2014.☆37Updated 8 years ago
- ☆33Updated 7 years ago
- GPU methods for alpha matting, including cutting edge research algorithms by Philip G. Lee.☆12Updated 11 years ago