A GJK and EPA collision engine made with pure Haxe.
☆50Aug 3, 2022Updated 3 years ago
Alternatives and similar repositories for headbutt
Users that are interested in headbutt are comparing it to the libraries listed below
Sorting:
- YATL - Yet Another (Haxe) Tweening Library☆16Jan 19, 2019Updated 7 years ago
- Draw shapes using Signed distance fields in Kha☆13Sep 12, 2022Updated 3 years ago
- 2D Game Engine in Haxe on top of Kha☆15Apr 26, 2023Updated 2 years ago
- kha game framework☆22Updated this week
- Code for drawing lines and shapes with Triangles.☆19Oct 26, 2019Updated 6 years ago
- node editor for kha g2 shaders☆17Mar 23, 2019Updated 6 years ago
- A engine made in haxe using kha, takes a lot of inspiration from phaser with some internal adjustments.☆17Aug 7, 2025Updated 6 months ago
- Haxe port of an incredibly fast JavaScript library for Delaunay triangulation of 2D points.☆19Apr 6, 2020Updated 5 years ago
- ☆19Nov 14, 2017Updated 8 years ago
- ☆14Sep 21, 2020Updated 5 years ago
- 2D raycasting in kha☆12May 21, 2019Updated 6 years ago
- haxe port of rectPack2D.js https://github.com/plepers/rectpack2D credits Pierre Lepers( js port ) Patryk Czachurski ( c++ original )☆12Mar 18, 2023Updated 2 years ago
- A Haxe library for reading (and eventually, writing) GLTF files.☆30Jun 16, 2022Updated 3 years ago
- Cross Platform Reactive-ish ECS Game Framework☆19Sep 6, 2020Updated 5 years ago
- A simple 2D Verlet physics engine written in Haxe and Kha. Port of verlet-js.☆41Jan 19, 2017Updated 9 years ago
- Exploration of minimalcomps components☆12Feb 1, 2021Updated 5 years ago
- Audio primitives for haxe grig. This is the mirror of the official at https://gitlab.com/haxe-grig/grig.audio☆11Jun 10, 2024Updated last year
- 2D focused, cross-platform Haxe game engine with multiple rendering backends☆11Jul 17, 2022Updated 3 years ago
- Famuz is a programming language for writing music☆12Nov 26, 2020Updated 5 years ago
- Polygon triangulation library for Haxe. Ported from https://github.com/mapbox/earcut☆10Dec 18, 2016Updated 9 years ago
- Easy framework for fluid-resizing layouts☆14Apr 10, 2017Updated 8 years ago
- Imgui core for Kha☆14Jul 17, 2019Updated 6 years ago
- Everyone's making an ECS, so here's another one☆36Jan 28, 2025Updated last year
- A static site generator that is not mean.☆23Dec 27, 2019Updated 6 years ago
- Experimental Entity Component System for Haxe.☆23Jul 31, 2025Updated 7 months ago
- A collection of noise functions for Haxe. Has no dependencies to other libraries.☆39Feb 26, 2018Updated 8 years ago
- 2D Engine for Kha☆21Jan 7, 2020Updated 6 years ago
- KHAGE stands for KHA Graphical Extension. It is a set of class/macro to make use of graphics in a sane and safe way☆15Oct 2, 2017Updated 8 years ago
- Allow to use atlas packed with triangles with such tools as SpriteUV2 or TexturePacker for Haxe language.☆18Jun 9, 2023Updated 2 years ago
- An arcade-oriented physics engine for Haxe☆13Aug 10, 2025Updated 6 months ago
- Library for manage mobile games in Kha (native and mobile browsers)☆14Jan 20, 2016Updated 10 years ago
- A collection of awesome Haxe generative libraries, resources and shiny things.☆26Feb 22, 2019Updated 7 years ago
- Macro-based coroutines for Haxe☆43Sep 29, 2022Updated 3 years ago
- Figuring out Signed Distance Field rendering with Kha☆15Oct 14, 2018Updated 7 years ago
- Entity system for Haxe☆103Jan 22, 2018Updated 8 years ago
- Port of zame-haxe-particles for Kha☆13Aug 15, 2017Updated 8 years ago
- Modular Macro-powered Particle System for haxe☆17Apr 27, 2025Updated 10 months ago
- ECX is Entity Component System framework for Haxe☆52Sep 6, 2019Updated 6 years ago
- Native Haxe functions for graphical linear algebra (à la GLM: https://github.com/g-truc/glm/tree/master/glm)☆45Nov 7, 2017Updated 8 years ago