guygastineau / rust-trees-that-grow
Brief implementation of Trees that Grow in Rust
☆36Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for rust-trees-that-grow
- exhaustive testing library☆58Updated 3 months ago
- a reference-counting cycle collection library in rust☆76Updated last year
- Propositional logic with types in Rust☆60Updated last year
- An experiment in an augmented error handling type for Rust☆36Updated this week
- sptr: The Strict Provenance Polyfill☆76Updated last year
- ☆16Updated last month
- An IDE extension for debugging trait errors in Rust.☆97Updated last week
- Compile-time temporary directory shared by multiple crates and erased by `cargo clean`☆74Updated 2 weeks ago
- Rust crate for writing repetitive code easier and faster.☆43Updated last year
- JIT codegen backend with SSA IR based on B3 from WebKit☆62Updated last year
- replacement for std::{Range,RangeInclusive}☆36Updated last year
- Type-level named values with partial dependent type support in Rust☆55Updated 2 years ago
- ☆58Updated last week
- Derive functors for your datastructures.☆21Updated 7 months ago
- A fast, concurrent string interner☆140Updated 3 months ago
- A Rust library for runtime-checked linearish types☆31Updated last year
- Alternative future adapters that provide cancel safety.☆59Updated this week
- Macro for sealing traits and structures☆49Updated last month
- WLambda - Embeddable Scripting Language for Rust☆52Updated 2 weeks ago
- 🎙 An event based library for architecting user output for multiple output destinations, in Rust☆30Updated last month
- Experimenting with Rust's fundamental data model☆47Updated last month
- An interface for writing a RustTypeChecker.☆42Updated last year
- Macro assembler for Rust☆32Updated 8 months ago
- A visually pleasing language for langjam 3☆17Updated 2 years ago
- Gotchas and warts in Rust Lang☆71Updated last year
- Increased precision floating point numbers implemented purely in Rust.☆21Updated 8 months ago
- A primitive for writing structural search and replace programs for rust☆31Updated 4 months ago
- Cross-platform, endian-aware primitives for Rust☆32Updated last month
- Minimal Prolog implemented in Rust☆42Updated 2 months ago
- An implementation of the Piet render context using the GPU.☆35Updated 9 months ago