dpellegr / ZipIterator
Variadic reference-based implementation of a zip iterator in C++(>=17)
☆19Updated 4 years ago
Alternatives and similar repositories for ZipIterator:
Users that are interested in ZipIterator are comparing it to the libraries listed below
- ☆26Updated 2 years ago
- The ultimate mesh handling library☆54Updated 2 months ago
- nanothread — Minimal thread pool for task parallelism☆63Updated this week
- Dynamic loading examples outside CppCon 2021☆16Updated 3 years ago
- variant type for CUDA☆12Updated 9 years ago
- Cuda matrix computation library that is specified for small matrix operation (3x3, 4x4, 1x3, 1x4, etc.). Including buffer☆18Updated 11 months ago
- robust geometric predicates☆36Updated 4 years ago
- A procedural geometry generation library for C++11☆8Updated 2 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- A 3D viewer bootstrapping library☆11Updated last year
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆38Updated 4 years ago
- ☆17Updated 5 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 3 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- A Physically-based rendering library written in modern C++☆11Updated 2 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆73Updated last month
- A GPU Ray Tracer☆51Updated 3 years ago
- Volume Manipulation Library☆16Updated last year
- async is a tiny C++ header-only high-performance library for async calls handled by a thread-pool, which is built on top of an unbounded …☆28Updated 4 years ago
- Visual Computing Library☆20Updated 2 months ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- ☆50Updated 5 years ago
- Toy software vulkan ICD implementation☆19Updated 4 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆26Updated 12 years ago
- Run-time program generator embedded in C++☆30Updated 2 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago