Create a bool inside CBasePlayer class called m_bIsFinalCommand. Inside CBasePlayer::PhysicsSimulate in the PlayerRunCommand loop, m_bIsFinalCommand = commandsToRun == (commandsToRun - 1), then inside CSGOPlayerAnimState::Update, check to see if m_bIsFinalCommand is set. If m_bIsFinalCommand isn't set, then DON'T UPDATE ANIMATIONS, except bots
☆10Mar 14, 2018Updated 8 years ago
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