Bidirectionally-Coordinated Net Implements with PyTorch 1.0
☆15Apr 10, 2019Updated 7 years ago
Alternatives and similar repositories for BiCNet
Users that are interested in BiCNet are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CommNet and BiCnet implementation in tensorflow☆56Jul 27, 2018Updated 7 years ago
- ☆22Sep 28, 2018Updated 7 years ago
- StarCraft BroodWar Hacker Finder, anti-hack, replay analyzer-organizer and utility tool☆10Nov 1, 2023Updated 2 years ago
- ☆10Aug 17, 2018Updated 7 years ago
- Broodwar replays dumper (using BWAPI)☆13Apr 19, 2012Updated 14 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Code for IEEE transactions on neural networks and learning system☆13Jun 18, 2021Updated 4 years ago
- ☆20Apr 10, 2018Updated 8 years ago
- ☆14Sep 27, 2019Updated 6 years ago
- ☆91Oct 23, 2021Updated 4 years ago
- ☆11Apr 10, 2020Updated 6 years ago
- Implementation of Variational Auto-Encoder (VAE) and Deep Feature Consistent VAE for facial attribute manipulation using Keras and Tensor…☆12Jun 1, 2021Updated 4 years ago
- Multi-platform Version of StarCraft: Brood War in a Docker Container, ready to use for bot play simulations.☆21Jul 16, 2025Updated 9 months ago
- Meta-Reinforcement Learning with Policy Residual Representation☆11Aug 15, 2019Updated 6 years ago
- Multi-agent Reinforcement Learning Algorithms(COMA, VDN, QMIX)☆16May 24, 2020Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A multi-agent soccer simulator in a grid-world environment, with agents implementing different reinforcement learning algorithms☆13Jun 4, 2017Updated 8 years ago
- ☆13Feb 5, 2025Updated last year
- League of Legends, Teamfight Tactics Environment for RL(not complete)☆13Jun 20, 2020Updated 5 years ago
- ☆42Jul 18, 2019Updated 6 years ago
- Import OpenStreetMap data into Unreal Engine 4☆24Feb 13, 2021Updated 5 years ago
- (ICCV23 Oral) LOGICSEG: Parsing Visual Semantics with Neural Logic Learning and Reasoning☆23Apr 11, 2024Updated 2 years ago
- Towards Target-Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning☆12Dec 20, 2020Updated 5 years ago
- Safe Multi-Agent Robosuite benchmark for safe multi-agent reinforcement learning research.☆25Jun 13, 2024Updated last year
- [ICRA2025] MARVEL: Multi-Agent Reinforcement Learning for constrained field-of-View multi-robot Exploration in Large-scale environments☆58Updated this week
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Improving upon state of the art cooperative deep reinforcement learning in StarCraft II☆13May 16, 2019Updated 6 years ago
- Deep reinforcement learning (DQN) implements robot path planning☆16Oct 1, 2020Updated 5 years ago
- Planning Beyond the Sensing Horizon Using a Learned Context☆10Jun 9, 2020Updated 5 years ago
- Autonomous visual navigation using the depth images☆11Aug 15, 2019Updated 6 years ago
- Implementation of MPC-PEARL☆13Jun 28, 2024Updated last year
- Animated sprite editor & pixel art tool (Windows, macOS, Linux)☆20Mar 28, 2025Updated last year
- Obstacle state estimation using ROS☆14Jun 1, 2020Updated 5 years ago
- PPO with Hindsight Experience Replay (HER)☆12May 8, 2018Updated 7 years ago
- ☆16May 11, 2017Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆78Jun 2, 2024Updated last year
- An implementation of HOME: Heatmap Output for future Motion Estimation☆13Feb 7, 2022Updated 4 years ago
- code for the accepted IEEE TITS paper: "Heuristic-based Multi-agent Deep Reinforcement Learning Approach for Coordinating Connected and A…☆36Jun 2, 2024Updated last year
- 现代C++语言核心特性解析 谢丙堃 人民邮电出版社 教材案例代码/工程☆23Sep 16, 2022Updated 3 years ago
- ☆11Aug 13, 2020Updated 5 years ago
- GiGA Genie AI Makers Kit for Raspberry Pi☆30Aug 6, 2020Updated 5 years ago
- SNGNN: A graph neural network for social navigation conventions☆15Aug 23, 2021Updated 4 years ago