The premier, unofficial sourceport for Wrath. A wrath-darkplaces fork for Wrath: Aeon of Ruin. This is a bugfix and developed fork of the Wrath Darkplaces repository aiming to clean up and fix issues with the older darkplaces codebase for all systems.
☆22Mar 19, 2024Updated 2 years ago
Alternatives and similar repositories for wrathplaces
Users that are interested in wrathplaces are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆35Mar 13, 2024Updated 2 years ago
- Command line tools for modding and creating HROT content.☆16Jun 18, 2020Updated 6 years ago
- My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II☆17Jun 30, 2026Updated last week
- Painkiller multiplayer powered by Unreal Engine 4☆14Feb 7, 2026Updated 5 months ago
- Blender 2.93 addon for loading Quake II MD2 files☆16Jul 21, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Pragma is an custom Q2 derived engine with strong focus on QC scripting and modding capabilities, due to heavy redesign it is not compati…☆21Jan 9, 2025Updated last year
- Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)☆20Jun 13, 2021Updated 5 years ago
- A portable and advanced Quake 2 engine base for mods to build upon☆15May 1, 2018Updated 8 years ago
- A GUI to work with Quake 1 map compiling tools☆20Jan 31, 2022Updated 4 years ago
- Allows removing areas in a navmesh via scene-placed bounds. Useful to remove unused islands☆10Jun 27, 2022Updated 4 years ago
- Speed Mapping progs☆13Jun 21, 2024Updated 2 years ago
- A command-line tool for managing PAK and WAD files from QuakeI/II & Hexen II☆10Aug 27, 2024Updated last year
- quake world renderer☆13Mar 13, 2017Updated 9 years ago
- Enhanced Quake 2 client and server focused on multiplayer☆55Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆39May 27, 2026Updated last month
- Personal Quake III Arena toy engine based on my old XreaL Q3A project (2006 - 2011)☆25Jan 24, 2026Updated 5 months ago
- A useful collection of tools for use in Godot 4.☆10Jun 5, 2024Updated 2 years ago
- SkiFree source port to SDL☆22Nov 12, 2023Updated 2 years ago
- OpenXR build of XProger's OpenLara☆24Oct 5, 2025Updated 9 months ago
- Java remake of Tyrian game☆14Dec 19, 2025Updated 6 months ago
- Blender Quake and Hexen II MDL Import/Export☆49Jan 7, 2024Updated 2 years ago
- Authentic Model Improvements for Quake☆67Jul 17, 2025Updated 11 months ago
- Source port of the original DOS game “Descent” for Oculus Quest 2.☆13Sep 20, 2023Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Xash3D FWGS engine. Rebooted fork since big Xash3D 0.99(1.0 is not yet) update.☆23Jul 13, 2025Updated 11 months ago
- Auto-completion, Syntax Highlighting, Go to Declaration, Build and Run and more..☆97Aug 30, 2018Updated 7 years ago
- The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).☆418Jun 21, 2026Updated 2 weeks ago
- [Abandoned] Native editor for Urho3D☆13Nov 8, 2017Updated 8 years ago
- Introduction to Demoscene☆10Mar 7, 2023Updated 3 years ago
- Example of "collision"-enabled particle effects for Godot 3 using viewport depth buffers and shader logic☆25Aug 9, 2025Updated 10 months ago
- ☆13Dec 12, 2023Updated 2 years ago
- ☆63Jun 12, 2025Updated last year
- Fonts for OpenMW☆16Jan 30, 2014Updated 12 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Tools to work with the original Xbox MCPX ROM.☆14Jan 7, 2020Updated 6 years ago
- SharpQuake is a GLQuake reimplementation in C# using the OpenTK library☆56Apr 19, 2023Updated 3 years ago
- An attempt to understand how Quake engine works☆24May 6, 2026Updated 2 months ago
- This is the official GitHub mirror for the FTEQW project.☆317Jun 4, 2026Updated last month
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 9 years ago
- DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd l…☆14Oct 17, 2018Updated 7 years ago
- Public domain single-file libraries - stb style☆21Jan 13, 2025Updated last year