ashih42 / In-The-ShadowLinks
My remake of Shadowmatic, a shadow-casting rotational puzzle game, in Unity C#. (42 Silicon Valley)
☆11Updated 5 years ago
Alternatives and similar repositories for In-The-Shadow
Users that are interested in In-The-Shadow are comparing it to the libraries listed below
Sorting:
- Inverse Jenga with sticky physics☆11Updated 3 weeks ago
- A hobby game I made in 2016/2017 - unity game engine, C#☆10Updated 5 years ago
- Probability bonus for daily rewards Unity☆27Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 6 years ago
- This is a game where you play as Gerry who has entered into the famous Destruction Derby to once and for all prove to your friends you ar…☆21Updated 7 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆19Updated 7 years ago
- A GPU accelerated particle system I made for a class assignment.☆19Updated 2 years ago
- 2D like 3D☆15Updated 6 years ago
- Unity plugin for make button switch, knob switch and rocker element in scene.☆14Updated last month
- UnitySimulationOfBoatSupport☆12Updated 7 years ago
- 3D multiplayer puzzle game made for Ubisoft's Game Lab Competition☆20Updated 8 years ago
- NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync☆16Updated 3 years ago
- Unity 2D space shooter game☆22Updated 2 years ago
- Unity Fog Of War for mobile☆38Updated 2 years ago
- A Unity plugin to build projectile weapons☆22Updated 6 years ago
- ☆15Updated 6 years ago
- KamaliSplashScreen☆20Updated 5 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated 2 months ago
- POC of a simple 2D roguelike game with multiplayer.☆15Updated 7 years ago
- Unity 2.5D Character Animation in Platform Side-scrolling Game☆19Updated 6 years ago
- A Lightweight framework for unity with dependency injection☆21Updated 4 years ago
- Tutorial about how one can make lightsaber like weapons in Unity☆19Updated 6 years ago
- Just my shader practice lab☆22Updated 6 years ago
- ☆18Updated 7 years ago
- A single-player first-person timed "parkour" game that implements bunnyhopping, surfing, and rocketjumping.☆13Updated 7 years ago
- Implementation of Langston's Ant created in Unity☆10Updated 5 years ago
- Display UV Check pattern of image effect for Unity3D☆27Updated 6 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- Force Field VFX That Absorbs Shockwave☆12Updated 5 years ago
- Runtime Transform manipulation for Unity☆13Updated 5 years ago