armdz / SparkAR_FJLinks
VJs at Spark AR Filters
☆16Updated 5 years ago
Alternatives and similar repositories for SparkAR_FJ
Users that are interested in SparkAR_FJ are comparing it to the libraries listed below
Sorting:
- script version of sparkar-safety-glass by Josh Beckwith☆17Updated 2 years ago
- Spark AR tool for dynamically instantiating blocks and controlling them without coding.☆20Updated 4 years ago
- Fake blur using Spark AR Shaders module☆20Updated 6 years ago
- Bloom effect in Spark AR☆16Updated 6 years ago
- A wrapped tool for controlling emitters in Spark AR.☆20Updated 5 years ago
- creator and production bookmarks☆28Updated 2 months ago
- ☆13Updated last year
- This is my snippets for Spark AR☆20Updated 3 years ago
- Repository of useful scripts/assets I've used on Meta Spark - Instagram☆61Updated 4 years ago
- class to save the data from the kinect as a textured OBJ file.☆24Updated 13 years ago
- Fun with shiftings UVs☆11Updated 4 years ago
- ☆18Updated 4 years ago
- Using simplex noise to procedurally generate a map in Spark AR☆35Updated 2 years ago
- A clone of the original photo booth in Spark AR☆23Updated 6 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆87Updated 2 years ago
- Information about SparkAR☆75Updated 6 years ago
- A wrapper for controlling multiple settings with a slider in SparkAR☆16Updated 5 years ago
- A Spark AR effect for music lovers to learn, practice & perform beat-boxing in a whole new way !☆17Updated 4 years ago
- Kinectv2 addon for openFrameworks☆61Updated 6 years ago
- A simple example how to do Visual Shaders with JS in Spark AR☆29Updated 6 years ago
- ☆45Updated 9 years ago
- An extensive Typescript framework that eases the development experience in Meta Spark AR☆21Updated 3 years ago
- A tiny teeny tween function for SparkAR☆19Updated 5 years ago
- Tween library for Meta Spark Studio (Spark AR).☆64Updated 3 years ago
- ☆18Updated 3 years ago
- Practice Interactive projection with processing and Kinect☆22Updated 5 years ago
- VJ project for Channel #8☆57Updated 8 years ago
- Poisson filling shader for OpenFrameworks☆58Updated 5 years ago
- minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).☆18Updated 3 years ago
- The following is a practical comparison of various techniques of segmenting silhouettes/the general foreground from the background. It is…☆115Updated 4 years ago