aditya-r-m / twisty-polyhedra
Permutation puzzles in shapes of the platonic solids with a generic polynomial time solver.
☆62Updated 4 months ago
Alternatives and similar repositories for twisty-polyhedra
Users that are interested in twisty-polyhedra are comparing it to the libraries listed below
Sorting:
- ☆59Updated 6 years ago
- Under: A simple game with procedural graphics in JavaScript and GLSL☆107Updated 2 years ago
- xx142-b2.exe. An entry for js13kgames 2019☆215Updated 2 years ago
- 🏔 Wander☆25Updated 6 years ago
- Code for the "Digital Circuit Simulator In JavaScript" Episode☆61Updated 5 years ago
- ☆48Updated 5 years ago
- A minimal implementation of the canvas 2D API through WebGL☆15Updated 6 years ago
- A simple javascript web radio visualizer☆98Updated 3 years ago
- Visualization of exponential sums☆103Updated 2 months ago
- ☆36Updated 9 years ago
- A simple spirograph toy☆54Updated 4 months ago
- Source code for http://andrew.wang-hoyer.com/experiments/chaos-game☆46Updated 7 years ago
- Map of Mars☆30Updated 2 months ago
- Random fractal or the secret behind my tree☆94Updated 5 years ago
- Rendering bitmaps using nodes. Inspired by Blender's Nodes.☆62Updated 5 years ago
- Fast automated solver for Flow Free in a single C or Python file.☆50Updated 2 years ago
- A falling sand game as a cellular automaton, powered by WebGL.☆36Updated 6 years ago
- WebGL fire effect☆46Updated 6 years ago
- HTML5 Powder Game☆63Updated 9 years ago
- ☆20Updated 6 years ago
- WebGL Game of Life☆97Updated 9 years ago
- "C of Game of Life" is a higher-level language for use with the Game of Life processor.☆78Updated 6 years ago
- experimenting with physics simulation☆54Updated 3 years ago
- AHHHHH!☆74Updated 5 years ago
- My 2017 JS13k Entry☆61Updated 7 years ago
- Relaunch of EMOJI SIMULATOR 😘☆89Updated 4 years ago
- 2d platform engine prototype to use in future game projects☆71Updated 9 years ago
- Exploratory webgl2 particle simulator☆36Updated 3 years ago
- Strange Attractors in WebGL☆68Updated 5 years ago
- An implementation of rule 110 in Scalable Vector Graphics☆147Updated 4 years ago