WildPixelGames / gdt-cpusLinks
Game Developer's Toolkit for CPU Management
☆85Updated last week
Alternatives and similar repositories for gdt-cpus
Users that are interested in gdt-cpus are comparing it to the libraries listed below
Sorting:
- ☆62Updated last month
- Open a scope and then freeze it in time for future access.☆108Updated 9 months ago
- Eager evaluation of macros like `concat!` and `env!`☆39Updated 3 months ago
- Variant of Rust's std::Arc that supports atomic replacement of the value.☆95Updated 2 weeks ago
- Imitate the documentation build that docs.rs would do☆50Updated 4 months ago
- A primitive for writing structural search and replace programs for rust☆31Updated 10 months ago
- Attribute proc-macro to simplify deriving standard and other traits with custom generic type bounds.☆72Updated 2 weeks ago
- Fantastic serialization library☆160Updated last year
- Reports when tokio runtime threads are blocking☆64Updated 9 months ago
- ☆39Updated 9 months ago
- Effortlessly create, group, and nest arbitrary errors, and defer error handling ergonomically.☆43Updated 2 months ago
- Const equivalents of std functions, compile-time comparison, and parsing.☆99Updated 5 months ago
- Mirror of Rust's allocator api for use on stable rust☆61Updated 3 weeks ago
- Rust microbenchmarking harness based on paired-testing methodology☆118Updated 3 weeks ago
- Async, lock-free synchronization primitives for task wakeup☆45Updated 8 months ago
- Fast, concurrent, arena-based allocator with drop support☆135Updated last year
- Type-erased core::Discriminant<T>☆38Updated 2 weeks ago
- ☆52Updated last month
- Cross-platform, endian-aware primitives for Rust☆41Updated last month
- Parse JSON file at compile time and embed as serde_json::Value☆28Updated 3 months ago
- Minimalist Rust syntax parsing for procedural macros☆63Updated last year
- ☆35Updated 4 months ago
- An asynchronous, multi-producer, single-consumer (MPSC) bounded channel that operates at tachyonic speeds☆121Updated 8 months ago
- A fixed-size circular buffer written in Rust.☆114Updated 7 months ago
- Zero-cost bitsets over native Rust types☆78Updated 2 months ago
- Use winit like the async runtime you've always wanted☆50Updated last year
- A zero-copy Rust library that builds and parses network packets in-place.☆112Updated 2 months ago
- Const TypeId and non-'static TypeId☆66Updated 2 weeks ago
- An evil parsing library.☆54Updated last year
- Take a value atomically once.☆30Updated 2 years ago