V-Sekai / manuals
Manuals for V-Sekai
☆17Updated this week
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- Basis is an open-source social framework for VR and Desktop usage. this is the standalone server that goes with it☆11Updated last week
- Roomscale VR Humanoid Motion Capture☆48Updated 5 years ago
- Scripts and assets that help you use Open Brush and old Tilt Brush data in your creative projects.☆33Updated 3 weeks ago
- Reverse engineering the protocol for the VIVE wireless dongle and the 6DoF Ultimate tracker☆29Updated 8 months ago
- Overlay app for OpenVR/SteamVR on Linux/Windows made in Godot☆19Updated 2 years ago
- Godot plugin which adds support for holographic displays made by Looking Glass Factory.☆25Updated 2 years ago
- Open-source VR socials☆132Updated last month
- A simple Guide and batch script to flash steam controller dongles to watchman dongles for SteamVR/OpenVR☆45Updated last year
- Blender's "make it pretty" button for armatures imported from VRoidStudio.☆38Updated 3 years ago
- Godot Engine – Multi-platform 2D and 3D game engine☆20Updated this week
- A Unity plugin that makes it easy to create a Quest version of a VRChat avatar.☆12Updated 10 months ago
- KITSUNETSUKI Asset Tools☆57Updated 7 months ago
- Totally open source and decentralized social XR creativity tool! (WIP built on Godot 4.x)☆30Updated this week
- Basic HMD tracking electronics to get you started with HadesVR☆9Updated 9 months ago
- Very simple VR video player using libmpv and openhmd.☆14Updated last year
- Doom-like psuedo-3d sprite shader for unity's built-in render pipeline☆13Updated 2 years ago
- AI in social virtual environments☆16Updated 2 years ago
- Armature Utility Plugin for Blender☆21Updated last month
- ☆23Updated last year
- This is a cross-platform sample Unity project showing a basic OpenSeeFace setup. Open the included scene.☆56Updated 3 years ago
- Join blender objects that contain modifiers and shape keys into a single object☆14Updated 3 years ago
- Alternative Unity shaders made by synqark☆8Updated 5 years ago
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- An example NeosVR library☆28Updated 3 years ago
- A trainable convolutional neural network inside a fragment shader☆109Updated 3 years ago
- A new modern tool designed to shorten steps needed to import and optimize models into VRChat, Resonite and other similar games.☆11Updated this week
- A tool to merge bones, along with associated vertex groups, for quickly reducing the amount of bones in 3D models☆22Updated last year
- HadesVR Wand controllers to go with your HadesVR headset for your HadesVR setup!☆17Updated 6 months ago
- An Open Souce Development board for the TS4231☆14Updated 2 years ago
- Train custom VR face tracking parameters☆10Updated 2 years ago