☆15Sep 16, 2022Updated 3 years ago
Alternatives and similar repositories for NeovimSourceCodeAccess
Users that are interested in NeovimSourceCodeAccess are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Experimental and under development- PLEASE DO NOT USE☆14Mar 5, 2023Updated 3 years ago
- Unreal Engine support for Neovim☆115Aug 9, 2025Updated 10 months ago
- Tool and library for hooking graphics APIs using CoreHook☆13Jan 7, 2019Updated 7 years ago
- Tools for extracting and modifying files from Dance Dance Revolution CS games.☆15May 17, 2020Updated 6 years ago
- ☆16Mar 6, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Unreal Engine development plugin for Vim☆30Aug 7, 2021Updated 4 years ago
- Docker development tutorial. How to setup a simple FastAPI app inside a docker container for development.☆10Jun 21, 2026Updated last week
- Convert e-amusement card ID and NFC ID to each other.☆16Nov 18, 2024Updated last year
- Add C++ support to Linux kernel modules.☆11Oct 8, 2022Updated 3 years ago
- [Abandoned] Native editor for Urho3D☆13Nov 8, 2017Updated 8 years ago
- Nvim plugin to manage Unreal Engine 5 projects.☆10Sep 11, 2025Updated 9 months ago
- DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd l…☆14Oct 17, 2018Updated 7 years ago
- USB HID card reader (cardIO) for official Konami eAmusement wavepass readers (ICCA, ICCB, ICCC)☆20Nov 17, 2023Updated 2 years ago
- Simple radiosity engine written in C++ using Qt☆12Jun 4, 2013Updated 13 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- [OBSOLETE] The recipe is now in https://github.com/bincrafters/community☆12Jul 20, 2021Updated 4 years ago
- Light Map Baker is a c++ library that bakes lightmaps.☆10Jan 6, 2021Updated 5 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- ☆12Jul 14, 2022Updated 3 years ago
- 📝 Tiny debugging utility☆10Sep 15, 2020Updated 5 years ago
- Only highlight the screen line of the cursor in the currently active window.☆12Jun 17, 2020Updated 6 years ago
- just a game engine.☆11Jul 29, 2023Updated 2 years ago
- JSON helpers for vimscript☆11Apr 14, 2016Updated 10 years ago
- id Tech 3 Map Compiler☆10Feb 8, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Prefabricator - Prefab plugin for Unreal Engine 4☆10Oct 30, 2025Updated 8 months ago
- http://freeimage.sourceforge.net/☆12Jul 2, 2014Updated 12 years ago
- Non-allocating command line flag parser☆18Mar 26, 2026Updated 3 months ago
- Tutorial building Game Server writing in C and client writing in cocos2d-x html5☆15Apr 19, 2020Updated 6 years ago
- C / C++ Compiler and standard library Conformance Test Suite☆18Nov 5, 2025Updated 7 months ago
- Discontinued C++ DirectX 11 Game Engine☆10Apr 2, 2022Updated 4 years ago
- Kali Linux as a multi-platform Docker container.☆14Updated this week
- VS Code workspace generator for premake☆13Sep 30, 2024Updated last year
- Project Template to use on TDD and CI with Unreal Engine 4.☆51Feb 26, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Parameterized routes without a big bloated router, e.g. "showtimes/:start/:end" and "files/*"☆83Jul 12, 2017Updated 8 years ago
- DX12-powered Render Window☆33Feb 13, 2021Updated 5 years ago
- ☆15Jan 21, 2024Updated 2 years ago
- ☆18Jun 21, 2026Updated last week
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated 2 years ago
- ☆22Oct 3, 2017Updated 8 years ago
- Some Ubuntu batches I use currently☆10Apr 6, 2026Updated 2 months ago