RedpointGames / llvm-project
A fork of LLVM/Clang that supports "custom static analysis during compilation" with .clang-rules files. Custom static analysis rules can also match against Unreal Engine UCLASS/etc. metadata associated with AST nodes.
☆31Updated this week
Alternatives and similar repositories for llvm-project:
Users that are interested in llvm-project are comparing it to the libraries listed below
- Unreal Engine 4 plugin providing lightweight, intuitive and flexible abilities.☆71Updated 3 years ago
- Generic Object Pooling Plugin for UE5☆33Updated 3 weeks ago
- A versatile and performant alternative to property bindings for designer-friendly workflows in Unreal Engine 5.1+☆120Updated 5 months ago
- Examples of custom K2 Nodes for use in Unreal Engine 4/5☆53Updated 2 years ago
- Collection of validators that are useful for all projects.☆86Updated 3 months ago
- Not for production. Learning sample used in "Serialization Best Practices and Techniques" Unreal Fest Gold Coast 2023 talk.☆48Updated 8 months ago
- An attempt at creating as many UE4 Slate examples.☆72Updated 4 years ago
- Helper scripts for Unreal Engine☆144Updated 3 months ago
- Custom Movement using Mover on Unreal Engine 5.☆91Updated this week
- An UMG exposed deferred paint container for Unreal.☆62Updated 3 weeks ago
- ☆39Updated last month
- A collection of UE5 plugins that I've been using for my own hobby game development.☆43Updated 3 weeks ago
- (BETA) An extension to the Flow plugin which introduces AI utilities including Blackboard and EQS.☆15Updated 3 weeks ago
- Empower your designers with easily blueprint customizable keyboard shortcuts.☆34Updated 2 years ago
- This code plugin for Unreal Engine provides functions that drastically improve the quality of life during the implementation of game flow…☆117Updated 3 weeks ago
- Typewriter Effect with Rich Text + *Correct* Text Wrapping☆71Updated last year
- Unreal Slate Style Browser☆100Updated last month
- A flexible Unreal Engine plugin that provides generic Item and Affix generation, utilizing DataTables and Instanced Structs.☆114Updated 3 weeks ago
- A Simple Asset editor with a custom Asset and a 3D Viewport for UE5.1☆74Updated last year
- An emoji-powered visual AI debugging component for Unreal Engine 4 and 5.☆61Updated 2 months ago
- An Unreal plugin with classes and tools for creating gameplay items, inventories and equipment.☆45Updated 2 months ago
- ☆102Updated last month
- A UBT plugin that scans for all specifiers in use.☆35Updated last year
- FlowYap☆24Updated this week
- YAML files used for Unreal Engine specifier docs on benui.ca☆61Updated 2 months ago
- Rich text library supporting customizable Markdown formatting☆142Updated 2 years ago
- This Blueprint and C++ example shows how to render 100,000 Niagara GPU Particles with Nanite Instance Static Mesh Components☆51Updated 2 months ago
- Xist's Unreal C++ Build & Dev Tools (PowerShell 7)☆50Updated last week
- Custom Details Sections Plugin For Unreal Engine☆23Updated last year
- Plugin that provides a bridge between Blueprints and interactive Message Log.☆38Updated 3 months ago