NovaRain / DXSDK_Collection
A collection of some older releases of the DirectX SDK
☆20Updated 3 years ago
Alternatives and similar repositories for DXSDK_Collection:
Users that are interested in DXSDK_Collection are comparing it to the libraries listed below
- Need for Speed: High Stakes Disassembly translated to C source code.☆44Updated 3 years ago
- SILENT HILL 2 Debug Symbol information dump from dwarf2cpp☆17Updated 3 years ago
- PowerPC Altivec IDA 7 plugin with support for VMX128, Xbox360(Xenon), PS3(CellBE) and GC/WII(Gekko)☆45Updated 6 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Updated 5 years ago
- LithTech Jupiter System☆51Updated 5 months ago
- This is a DirectInput 8 (dinput8.dll) Wrapper, which internally uses Raw-Input instead of DirectInput☆46Updated last year
- Quake III Arena: Ported to D3D12, Xbox One, HoloLens☆6Updated last year
- A simple DLL loader for games. Derived from the Ultimate ASI loader☆30Updated 7 years ago
- RenderWare Graphics 3.7.0.2, PC-Windows☆25Updated last month
- Reverse engineering Carmageddon 1 cheat code system☆14Updated 5 years ago
- Hitman Blood Money Reverse Project☆28Updated 3 years ago
- My classic ancient Glide wrapper with source☆49Updated 4 years ago
- ☆67Updated last year
- A D3D9 implementation using OpenGL3☆28Updated 9 years ago
- Proxy DLL's with ASI loader; 64-bit☆15Updated 3 years ago
- ☆49Updated 3 years ago
- ☆23Updated 9 months ago
- The reversed source code for ShortLine v1.1 game☆21Updated last month
- Modding utils used in most of my projects. Mostly for internal use, but feel free to make use of those!☆56Updated 3 weeks ago
- QindieGL Is Not Driver, It's Emulator: OpenGL->Direct3D9 wrapper☆89Updated 8 years ago
- Plugin for IDA Pro disassembler which allows loading .map files.☆13Updated 4 years ago
- RenderWare "Graphics" 3 (3.5), PlayStation 2 — Evaluation Edition☆16Updated 3 years ago
- Open and edit DOOM 3 BFG/2019 .resources files☆18Updated last month
- A replica of Microsoft's XNA Framework, written in C++ to facilitate easy game development on the original XBOX console.☆22Updated 9 years ago
- Mount Xbox ISO files on Windows☆52Updated 3 years ago
- Silent Hill Reverse Engineering File Formats☆28Updated last month
- Reimplementation of Microsoft's DirectPlay API☆24Updated last year
- IOI games file formats☆17Updated 2 years ago
- Bink, Smacker, miles, etc binaries. No Source Code☆21Updated 2 years ago
- Converted repository with the history of X-Ray 1.0 game engine development☆8Updated 4 months ago