NVIDIAGameWorks / kaolin-wisp
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).
☆1,455Updated 5 months ago
Alternatives and similar repositories for kaolin-wisp:
Users that are interested in kaolin-wisp are comparing it to the libraries listed below
- A General NeRF Acceleration Toolbox in PyTorch.☆1,411Updated 3 months ago
- Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".☆2,172Updated 8 months ago
- ☆740Updated last month
- [ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields☆1,195Updated last year
- A pytorch CUDA extension implementation of instant-ngp (sdf and nerf), with a GUI.☆2,139Updated last year
- A Unified Framework for Surface Reconstruction☆1,999Updated 6 months ago
- Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering☆1,479Updated 3 months ago
- Instant-ngp in pytorch+cuda trained with pytorch-lightning (high quality with high speed, with only few lines of legible code)☆1,269Updated last year
- Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)☆874Updated last year
- Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/☆978Updated 5 months ago
- PixelNeRF Official Repository☆1,413Updated 6 months ago
- ☆913Updated 2 years ago
- Direct voxel grid optimization for fast radiance field reconstruction.☆1,058Updated last year
- An awesome PyTorch NeRF library☆1,274Updated 5 months ago
- Code release for NeuS☆1,622Updated 10 months ago
- Code release for HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling☆476Updated last year
- NeRFshop: Interactive Editing of Neural Radiance Fields☆454Updated last year
- PlenOctree Volume Rendering (supports CUDA & fragment shader backends)☆609Updated 2 months ago
- Tooling for the Common Objects In 3D dataset.☆973Updated 5 months ago
- Open source code for the paper of Neural Sparse Voxel Fields.☆808Updated last year
- 3D mesh stylization driven by a text input in PyTorch☆941Updated 7 months ago
- Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".☆905Updated 8 months ago
- ☆542Updated 11 months ago
- Unofficial implementation of ZipNeRF☆817Updated 3 months ago
- Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)☆869Updated last year
- Code release for DS-NeRF (Depth-supervised Neural Radiance Fields)☆762Updated 2 months ago
- [ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement☆928Updated 2 months ago
- Official Implementation for "Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures"☆703Updated last year
- Plenoxels: Radiance Fields without Neural Networks☆2,842Updated last year
- Official Implementation for "TEXTure: Text-Guided Texturing of 3D Shapes"☆745Updated last year