NVIDIAGameWorks / kaolin-wispLinks
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).
☆1,484Updated last year
Alternatives and similar repositories for kaolin-wisp
Users that are interested in kaolin-wisp are comparing it to the libraries listed below
Sorting:
- A General NeRF Acceleration Toolbox in PyTorch.☆1,446Updated last year
- Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".☆2,240Updated last year
- ☆751Updated last month
- A Unified Framework for Surface Reconstruction☆2,075Updated last year
- ☆931Updated 3 years ago
- [ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields☆1,230Updated 3 months ago
- A pytorch CUDA extension implementation of instant-ngp (sdf and nerf), with a GUI.☆2,200Updated last year
- Direct voxel grid optimization for fast radiance field reconstruction.☆1,073Updated 2 years ago
- Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/☆1,021Updated last year
- Instant-ngp in pytorch+cuda trained with pytorch-lightning (high quality with high speed, with only few lines of legible code)☆1,284Updated 2 years ago
- Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering☆1,692Updated last year
- An awesome PyTorch NeRF library☆1,281Updated last year
- Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".☆932Updated last year
- Tooling for the Common Objects In 3D dataset.☆1,071Updated last year
- Code release for NeuS☆1,712Updated last year
- Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)☆898Updated 2 years ago
- improves over nerf in 360 capture of unbounded scenes☆943Updated 3 years ago
- Open source code for the paper of Neural Sparse Voxel Fields.☆816Updated 2 years ago
- PixelNeRF Official Repository☆1,455Updated last year
- Plenoxels: Radiance Fields without Neural Networks☆2,878Updated 2 years ago
- Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.☆859Updated 4 years ago
- Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)☆899Updated last year
- Easy NeRF synthetic dataset creation within Blender☆944Updated 9 months ago
- Unofficial implementation of ZipNeRF☆846Updated last year
- PlenOctree Volume Rendering (supports CUDA & fragment shader backends)☆616Updated 11 months ago
- [ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement☆948Updated 11 months ago
- Implementations of NeRF variants based on Taichi + PyTorch☆808Updated last year
- Official Implementation for "Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures"☆711Updated 2 years ago
- Code release for HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling☆475Updated 8 months ago
- Point-NeRF: Point-based Neural Radiance Fields☆1,144Updated last year