Gameplay Ability System implementation made in C++ and Blueprints that includes the next topics: GameplayAbilities, GameplayEffects, GameplayCues, Blocked Abilities by Tags, C++ code and blueprints fully comented, UE4 AI Blackboard and BT, Animation Blueprints, Use of Excel to implement a curve of DamageCalculation per levels, etc. I developed t…
☆17Jan 26, 2021Updated 5 years ago
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