Lichtso / JSC-Standalone
Cross platform standalone binaries and build instructions of WebKit-JavaScriptCore
☆33Updated 5 years ago
Alternatives and similar repositories for JSC-Standalone:
Users that are interested in JSC-Standalone are comparing it to the libraries listed below
- A read-only mirror of the antigrain SVN repository.☆31Updated 10 years ago
- Implementation of OpenGL 1.1 compatible API in JavaScript.☆51Updated last year
- C++ Automatic Reference Counting - This project intends to simplify memory management in C++, using reference counting.☆28Updated 3 years ago
- A V8 API layer for JavaScriptCore on iOS and OS X☆31Updated 4 years ago
- HTML5 Canvas implementation using C++ and OpenGL☆44Updated 9 years ago
- WebGL implementation for v8☆31Updated 12 years ago
- a tiny, portable, precise, mark-and-sweep GC in C++☆59Updated 12 years ago
- FFI for QuickJS☆33Updated 4 years ago
- LuaJIT lexer and parser in C+Lua/ffi☆11Updated 3 years ago
- Simple game engine with mruby scripting☆21Updated 8 years ago
- Cross-platform lean file system monitoring library in pure C. Licensed under MIT.☆24Updated 12 years ago
- Google's V8 Javascript engine binaries for embedding☆22Updated 9 years ago
- A lightweight, easily embeddable Clojure(Script) interpreter modelled after TinyScheme☆94Updated 9 years ago
- A lightweight javascript run-time environment, with node.js compatiblity in mind☆68Updated 4 years ago
- M:N fiber implementation, with transparent IO reactor and timeouts, POSIX like APIs.☆16Updated 12 years ago
- Simple C++14 stackful await using boost's asio, future and coroutine2 (for testing purposes only)☆16Updated 9 years ago
- GLFW bindings for QuickJS☆15Updated 4 years ago
- Blend2D bindings for node.js☆14Updated 4 years ago
- NodeJS and C++ bindings for https://www.khronos.org/vulkan/☆17Updated 7 years ago
- Single C file event loop☆28Updated 5 years ago
- Android backend for IUP (Portable native-GUI Interface) [switch to Android branch]☆23Updated 5 years ago
- quickjs meets jit☆71Updated last year
- Ahead of time compiler for Lua 5.3☆17Updated 2 years ago
- A framework for creating interactive realtime simulations in 3D.☆10Updated 2 months ago
- OpenVG 1.1☆32Updated 8 years ago
- ☆53Updated 10 years ago
- 2D Game Engine using OpenGL and V8.☆26Updated 14 years ago
- Dear Imgui wrapper module for Oryol☆18Updated 6 years ago
- Game Helpers Library☆11Updated 5 years ago
- A C implementation of the Ramer-Douglas-Peucker path simplification algorithm☆13Updated 9 years ago