JonasOuellet / vscode-zscriptLinks
ZScript language support for visual studio code
☆18Updated 2 months ago
Alternatives and similar repositories for vscode-zscript
Users that are interested in vscode-zscript are comparing it to the libraries listed below
Sorting:
- Sync meshes between Maya and ZBrush running on different workstations☆25Updated 9 years ago
- JSON to VEX Bindings☆12Updated 5 years ago
- Atoms Crowd extension for Gaffer☆27Updated last week
- A marking menu for DCC applications that support Python3 and qtpy.☆25Updated 3 weeks ago
- an experimental python to ZScript transpiler☆10Updated 8 months ago
- Individual HDA (SideFX's Houdini built-in tool)☆14Updated last year
- A Convex Hull plug-in for Maya based on StanHull☆41Updated last year
- Maya Command SearchBar like Houdini and 3dsMax☆13Updated 5 years ago
- A collection of useful hda's and scripts used in the open firehawk vfx pipeline.☆45Updated 3 years ago
- Add a javascript console which can use the Substance Painter API☆20Updated 4 years ago
- Environment Variable "Maya.env" editor for Autodesk Maya☆26Updated 8 years ago
- Update resources of a Substance Painter project.☆11Updated last year
- A collection of scripts for 3D and Houdini projects☆12Updated last year
- Python bindings for manipulating skin data in various DCCs☆33Updated 2 months ago
- Now in development☆25Updated 4 years ago
- This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.☆12Updated 2 years ago
- Maya script to help riggers fix joints with a click of a button and make the animator's job down the pipeline easier.☆29Updated 9 years ago
- Houdiniにデフォルトで入ってるアイコンを一覧化し、検索、名前の取得、編集、書き出しが出来るスクリプト☆20Updated 2 years ago
- Useful functionality to interact with Maya, including OOP nodes☆19Updated 4 months ago
- An image viewer aimed towards the VFX industry.☆32Updated 11 years ago
- Houdini's FBX integration.☆52Updated last month
- Arnold plugin for Softimage☆35Updated 2 years ago
- My take on a rigging tool for maya.☆25Updated 4 years ago
- A tool for organize shaders in Autodesk Maya.☆35Updated 3 months ago
- ☆65Updated 3 weeks ago
- DCC agnostic framework that allows the creation of tools that can work under any DCC that supports Python 3.☆14Updated last week
- Houdini Engine integration for Isotropix Clarisse☆24Updated 7 years ago
- An example of how to create a Python C++ extension for use in Maya☆42Updated 6 years ago
- Extended light filters for the ever-awesome Arnold Renderer☆11Updated 8 years ago
- Tool activation commands like Softimage style (sticky/supra mode) for Autodesk Maya☆15Updated 3 years ago