GreatX3 / Playable-Game-Generation
An open-source lightweight game generation paradigm. It includes everything from data processing to model architecture design and playability-based evaluation methods. The game runs at 20 FPS on a single consumer-grade graphics card (RTX-2060) while maintaining high playability.
☆81Updated 2 months ago
Alternatives and similar repositories for Playable-Game-Generation:
Users that are interested in Playable-Game-Generation are comparing it to the libraries listed below
- ☆123Updated 2 months ago
- [ARXIV'25] GameFactory: Creating New Games with Generative Interactive Videos☆275Updated last week
- Official repository for "iVideoGPT: Interactive VideoGPTs are Scalable World Models" (NeurIPS 2024), https://arxiv.org/abs/2405.15223☆122Updated last month
- Video Generation, Physical Commonsense, Semantic Adherence, VideoCon-Physics☆88Updated 2 weeks ago
- The code and data of Paper: Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation☆96Updated 5 months ago
- Official PyTorch Implementation of "History-Guided Video Diffusion"☆241Updated 3 weeks ago
- PhysGame Benchmark for Physical Commonsense Evaluation in Gameplay Videos☆40Updated 2 months ago
- Official implementation of "Self-Improving Video Generation"☆62Updated last month
- An ML research template with good documentation by Boyuan Chen, an MIT PhD student☆64Updated 3 weeks ago
- EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generation☆98Updated 4 months ago
- Code release for "PISA Experiments: Exploring Physics Post-Training for Video Diffusion Models by Watching Stuff Drop" (arXiv 2025)☆24Updated last week
- ☆47Updated 3 months ago
- The PyTorch implementation of paper: "AdaWorld: Learning Adaptable World Models with Latent Actions".☆43Updated last week
- Diffusion Powers Video Tokenizer for Comprehension and Generation (CVPR 2025)☆66Updated last month
- ElasticTok: Adaptive Tokenization for Image and Video☆64Updated 4 months ago
- Official repo of "Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs"☆49Updated last month
- Physical laws underpin all existence, and harnessing them for generative modeling opens boundless possibilities for advancing science and…☆127Updated 2 months ago
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆194Updated 4 months ago
- Aether: Geometric-Aware Unified World Modeling☆198Updated this week
- ☆26Updated this week
- (CVPR 2025) From Slow Bidirectional to Fast Autoregressive Video Diffusion Models☆113Updated last week
- ☆57Updated 4 months ago
- Latent Motion Token as the Bridging Language for Robot Manipulation☆79Updated last week
- Official code for MotionBench (CVPR 2025)☆31Updated last month
- ☆65Updated this week
- A collection of vision foundation models unifying understanding and generation.☆48Updated 3 months ago
- Official implementation of CVPR24 highlight paper "Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Sce…☆147Updated 6 months ago
- [NeurIPSw'24] This repo is the official implementation of "MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simu…☆86Updated 2 months ago
- MetaSpatial leverages reinforcement learning to enhance 3D spatial reasoning in vision-language models (VLMs), enabling more structured, …☆81Updated last week
- Generative World Explorer☆139Updated 4 months ago