GreatX3 / Playable-Game-Generation
An open-source lightweight game generation paradigm. It includes everything from data processing to model architecture design and playability-based evaluation methods. The game runs at 20 FPS on a single consumer-grade graphics card (RTX-2060) while maintaining high playability.
☆63Updated last week
Alternatives and similar repositories for Playable-Game-Generation:
Users that are interested in Playable-Game-Generation are comparing it to the libraries listed below
- ☆99Updated last week
- [ARXIV'25] GameFactory: Creating New Games with Generative Interactive Videos☆120Updated this week
- Official implementation of "Self-Improving Video Generation"☆57Updated 3 weeks ago
- Official repository for "iVideoGPT: Interactive VideoGPTs are Scalable World Models" (NeurIPS 2024), https://arxiv.org/abs/2405.15223☆96Updated 2 weeks ago
- EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generation☆90Updated 2 months ago
- Video Generation, Physical Commonsense, Semantic Adherence, VideoCon-Physics☆70Updated 3 months ago
- The code and data of Paper: Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation☆78Updated 2 months ago
- Latent Motion Token as the Bridging Language for Robot Manipulation☆65Updated last month
- [NeurIPSw'24] This repo is the official implementation of "MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simu…☆77Updated 6 months ago
- ☆86Updated 5 months ago
- Official implementation of CVPR24 highlight paper "Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Sce…☆126Updated 4 months ago
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆181Updated 2 months ago
- (VillagerAgent ACL 2024) A Graph based Minecraft multi agents framework☆40Updated this week
- [Arxiv 2024] MotionCLR: Motion Generation and Training-free Editing via Understanding Attention Mechanisms☆113Updated last month
- PhysGame Benchmark for Physical Commonsense Evaluation in Gameplay Videos☆35Updated last month
- The Scene Language: Representing Scenes with Programs, Words, and Embeddings (arXiv preprint)☆155Updated last month
- A Simple yet Effective Pathway to Empowering LLaVA to Understand and Interact with 3D World☆195Updated last month
- Generative World Explorer☆122Updated last month
- Official repo of "Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs"☆27Updated 3 months ago
- [CVPR 2024] Situational Awareness Matters in 3D Vision Language Reasoning☆31Updated last month
- A comprehensive list of papers for the definition of World Models and using World Models for General Video Generation, Embodied AI, and A…☆55Updated this week
- Code for paper "Grounding Video Models to Actions through Goal Conditioned Exploration".☆37Updated 3 weeks ago
- ☆14Updated last month
- List of papers on video-centric robot learning☆12Updated 2 months ago
- A collection of vision foundation models unifying understanding and generation.☆40Updated 2 weeks ago
- Official Implementation of the Paper: Controllable Human-Object Interaction Synthesis (ECCV 2024 Oral))☆86Updated 3 months ago
- Official repo of VLABench, a large scale benchmark designed for fairly evaluating VLA, Embodied Agent, and VLMs.☆86Updated last week
- ☆34Updated this week
- ☆44Updated 3 weeks ago
- Large-scale photo-realistic virtual worlds for embodied AI☆58Updated 2 weeks ago