Gamua / Sparrow-FrameworkLinks
The Open Source Game Engine for iOS
☆293Updated 5 years ago
Alternatives and similar repositories for Sparrow-Framework
Users that are interested in Sparrow-Framework are comparing it to the libraries listed below
Sorting:
- Objective-C Game Development Suite☆738Updated 9 years ago
- Wizard War is an open-source multiplayer iOS game☆547Updated 10 years ago
- Extensions and utility classes for Cocos2D-iphone☆58Updated 10 years ago
- Cocos2D v3.4 template that does not require SpriteBuilder☆26Updated 10 years ago
- Adding UIGestureRecognizers to cocos2d, painless.☆203Updated 11 years ago
- Cocos3D is a sophisticated, yet intuitive and easy-to-use, 3D application development framework for the iOS platform. With Cocos3D, you c…☆498Updated 8 years ago
- An OpenAL based sound engine that allows you to play one background audio track, and multiple simultaneous sound effects.☆141Updated 13 years ago
- .swf parsing and rendering framework for Mac OS X and iOS☆172Updated 11 years ago
- Water ripple demo☆83Updated 12 years ago
- Fancy Schmancy Joystick is a simple joystick class built for Cocos2d v3 and SpriteKit.☆40Updated 11 years ago
- Component model and helper classess for iOS 7+ SpriteKit Framework☆263Updated last month
- A TMX TileMap framework for SpriteKit. Supporting iOS 8 and OS X 10.10 and above.☆96Updated 5 years ago
- Demo project with loader code to display animations and images from a sprite sheet☆31Updated 2 years ago
- Importing Spine JSON in Swift☆24Updated 10 years ago
- Play Ogg Vorbis using Audio Queues on iOS☆73Updated 8 years ago
- A port of the $1 Unistroke Recognizer (aka Dollar Gesture Recognizer) to iOS as a UIGestureRecognizer.☆652Updated 11 years ago
- A custom shader for Sprite Kit in iOS☆48Updated 8 years ago
- Everyplay SDK for iOS☆92Updated 7 years ago
- cocos2d for iOS and OS X, built using Objective-C☆44Updated 10 years ago
- PureMVC Standard Framework for Objective C☆58Updated 7 years ago
- A puzzle game with bridges, houses, tolls, and subways for iOS☆179Updated 2 years ago
- NinevehGL is a 3D Engine made to Apple's platforms☆57Updated 10 years ago
- This is the repository for the MakeGamesWithUs Tutorial on SpriteBuilder☆51Updated 9 years ago
- BETA implementation of our particle system in SpriteKit☆27Updated 4 years ago
- Recipes for working with the advanced features of iOS 6☆386Updated 11 years ago
- GCNetworkReachability monitors the network state on iOS and OS X devices. Supports ARC, GCD, Blocks, IPv4/IPv6 and OS X/iOS.☆161Updated 11 years ago
- modify parameters, colors, images and code of your app without restart on iOS and OS X with Objective-C☆280Updated 8 years ago
- iOS-Build-Scripts☆60Updated 13 years ago
- Build libcurl with HTTP(S)-only support to use on iOS and OSX development☆184Updated 8 years ago
- Extensions to Apple's SpriteKit game engine☆222Updated 11 years ago