Directly browse Poly Haven inside Godot editor and import assets as native Godot resources
☆23Jun 20, 2026Updated 2 months ago
Alternatives and similar repositories for godot-polyhaven-import
Users that are interested in godot-polyhaven-import are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A vaporwave-style sky material for Godot 4☆14Aug 2, 2024Updated 2 years ago
- Planar reflections☆16May 31, 2024Updated 2 years ago
- ☆18Jun 24, 2026Updated 2 months ago
- A shader for realistic eyeballs in Godot.☆15Feb 27, 2024Updated 2 years ago
- Godot-PlanarReflector-CPP☆34Jul 13, 2026Updated last month
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A Godot Engine plugin for rendering realistic characters☆32Dec 31, 2023Updated 2 years ago
- Addon for creating procedural stairs in Godot Engine☆33Sep 27, 2024Updated last year
- A plugin for creating accessible rich internet applications with godot.☆12Jul 21, 2025Updated last year
- ☆15Jul 17, 2024Updated 2 years ago
- An expanding collection of high quality assets for the Godot Engine.☆24Apr 18, 2026Updated 4 months ago
- A better asset library☆17May 20, 2024Updated 2 years ago
- Demo project for the InterpolatedCamera3D add-on☆14Mar 20, 2023Updated 3 years ago
- A modular settings menu for Godot 4.☆44Sep 4, 2024Updated last year
- Create collision for multiple 3D Objects in one click☆96Oct 6, 2025Updated 10 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆12Mar 23, 2025Updated last year
- A mesh painting tool for Godot☆22Apr 13, 2020Updated 6 years ago
- A simple-to-use and performant 3D planar reflector plugin for Godot that provides crystal-clear reflections in complex environments.☆25Jan 15, 2026Updated 7 months ago
- Platform-specific native extensions for Godot written in C#.☆18Aug 19, 2026Updated 2 weeks ago
- A port of the UnionBytes realistic water shader to Godot 4☆14May 7, 2023Updated 3 years ago
- Flowing sky shader for Godot 4☆21Jan 10, 2026Updated 7 months ago
- Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d . It uses combination of multimeshinstance3d in…☆18Dec 26, 2024Updated last year
- An editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement…☆67Aug 27, 2025Updated last year
- Godot plugin to quickly change and test Project Resolution settings.☆23Mar 10, 2025Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Project files☆15Jun 13, 2024Updated 2 years ago
- ☆81Feb 14, 2024Updated 2 years ago
- A Counter Strike style customizable crosshair for Godot 4.2☆23Sep 2, 2024Updated 2 years ago
- Godot addon for inverse kinematics in 2D☆20Jun 22, 2026Updated 2 months ago
- GDNative wrapper for DuckDB☆25May 22, 2026Updated 3 months ago
- Adds support for flickering lights in both 2D and 3D using lightstyle patterns inspired by Quake and Half-Life.☆24Mar 6, 2026Updated 5 months ago
- A very simple Godot Engine Plugin to get realistic lights on your 3D Scene☆46Jan 29, 2024Updated 2 years ago
- Procedural foliage placer for Godot 4 and the Terrain3D plugin☆19Dec 13, 2024Updated last year
- Unofficial Godot 1.0 and "Godot 0" builds for nostalgia purposes☆20Jul 26, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆14Jan 31, 2026Updated 7 months ago
- Compute shader implementation of precomputed atmospheric scattering in Godot.☆31Oct 1, 2025Updated 11 months ago
- A lightweight global illumination approximation developed for the Godot game engine. Works on all 3 renderers as of 4.4.1☆34May 29, 2025Updated last year
- Raycast-based collision viewer for Godot Engine☆22Feb 19, 2023Updated 3 years ago
- Combining the best of the Godot ocean work from 2Retr0, krautdev, and Lucactus22☆78Aug 5, 2025Updated last year
- Deterministic collision system written in C#☆15Aug 9, 2026Updated 3 weeks ago
- Display your velocity vectors. Easily.☆10Oct 2, 2022Updated 3 years ago