An implementation of mesh simplification algorithm using python
☆96Jul 16, 2024Updated last year
Alternatives and similar repositories for Mesh_simplification_python
Users that are interested in Mesh_simplification_python are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Python implementation of Surface Simplification Using Quadric Error Metrics☆14Jul 9, 2019Updated 6 years ago
- Un-official and WIP Implementation of the Neural Mesh Simplification paper☆52Mar 10, 2025Updated last year
- Python script for "Quadric Edge Collapse Decimation"☆63May 14, 2024Updated last year
- School project WIP. Implementation of the paper 'Neural Mesh Simplification' by Potamias et al.☆17Jan 17, 2025Updated last year
- Hand Mesh Recovery models on OakInk-Image dataset☆13Apr 4, 2024Updated last year
- ☆14Sep 20, 2020Updated 5 years ago
- ☆12Jan 14, 2021Updated 5 years ago
- ☆14Dec 20, 2022Updated 3 years ago
- GAMES 106 Homework5: Mesh Reduction☆18Aug 3, 2023Updated 2 years ago
- Solution for Team Rayee, ranks 1st place in reconstructing partial textured objects (track 2), and 2nd overall in the SHARP Challenge at …☆21Oct 12, 2022Updated 3 years ago
- Code for "SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields" (ECCV 2024)☆12Oct 30, 2024Updated last year
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆25Nov 4, 2014Updated 11 years ago
- Primal-Dual Mesh Convolutional Neural Networks☆117Jan 20, 2022Updated 4 years ago
- Real-time VIBE: Frame by Frame Inference of VIBE (Video Inference for Human Body Pose and Shape Estimation)☆27Dec 2, 2021Updated 4 years ago
- Fast python implementation of the quadric mesh simplification algorithm from http://mgarland.org/files/papers/quadrics.pdf☆110Mar 13, 2024Updated 2 years ago
- Mesh Skeleton Extraction Using Laplacian Contraction☆45Jan 8, 2018Updated 8 years ago
- [ECCV'24] Parameterized Quasi-Physical Simulators for Dexterous Manipulations Transfer☆78Aug 10, 2024Updated last year
- [ECCV 2022] S2Contact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised Learning☆18Sep 21, 2023Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆98Aug 27, 2021Updated 4 years ago
- ☆21Feb 15, 2022Updated 4 years ago
- Fast Quadratic Mesh Simplification☆190Mar 4, 2026Updated 3 weeks ago
- Code for paper: Towards Tokenized Human Dynamics Representation☆26Nov 26, 2021Updated 4 years ago
- prototype code for neural subdivision☆135Mar 17, 2023Updated 3 years ago
- A single view or sparse multi-view based hair modeling tool to help artist produce hair assets quickly!☆32Nov 21, 2019Updated 6 years ago
- ☆40Jun 13, 2024Updated last year
- [3DV 2022] Articulated 3D Human-Object Interactions from RGB Videos: An Empirical Analysis of Approaches and Challenges☆17Sep 14, 2022Updated 3 years ago
- Cooperative Training of Descriptor and Generator Networks☆16Oct 19, 2018Updated 7 years ago
- ☆16Aug 19, 2017Updated 8 years ago
- [CVPR 2020] Dataset of "TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style"☆154Feb 9, 2026Updated last month
- Mirror of OpenMesh-Python☆14Feb 21, 2019Updated 7 years ago
- [3DV 2020] PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction☆41May 21, 2021Updated 4 years ago
- [ICASSP 2024] VGDiffZero: Text-to-image Diffusion Models Can Be Zero-shot Visual Grounders☆17Feb 11, 2025Updated last year
- Use Phobos to animate robot motions in Blender.☆15Jul 10, 2024Updated last year
- Use MHFormer [CVPR 2022] to do pose estimation and use Unity to control rig of model. (not real-time)☆18Sep 14, 2022Updated 3 years ago
- ☆127Feb 20, 2022Updated 4 years ago
- ☆17Oct 2, 2024Updated last year
- A novel graph U-net architecture☆24Apr 12, 2024Updated last year
- ☆28Jun 13, 2019Updated 6 years ago
- ☆47Jan 6, 2022Updated 4 years ago