4g3v / BGETool
Freecam, teleportation and a re-enabled developer console for Beyond Good and Evil.
☆9Updated 2 years ago
Alternatives and similar repositories for BGETool:
Users that are interested in BGETool are comparing it to the libraries listed below
- Decompilation project for The Incredibles (GameCube)☆19Updated 3 years ago
- Collision & GFX Model Viewer for Travellers Tales PSX videogames☆16Updated last year
- Duke Nukem Forever 2001 Leak - Original 08/05/2022 Version☆15Updated 2 years ago
- Decompilation of Ty the Tasmanian Tiger☆25Updated this week
- A WIP decompilation of the PS1 PSY-Q SDK.☆14Updated 2 months ago
- Decompilation of Aidyn Chronicles: the First Mage on the Nintendo 64.☆27Updated this week
- Reverse-engineering project of the 1999 PlayStation game Legacy of Kain: Soul Reaver, from MIPS to C.☆33Updated 2 weeks ago
- Clean-room reimplementation of Gunman Chronicles in QuakeC.☆22Updated last year
- Free camera, car spawner and more!☆17Updated 2 years ago
- RenderWare "Graphics" 3 (3.5), PlayStation 2 — Evaluation Edition☆17Updated 4 years ago
- Protocol for Instrumentation of Emulators - mirror from https://projects.govanify.com☆30Updated 8 months ago
- PlayStation ISO Content Extraction Tool☆36Updated 4 years ago
- A 3D rendering library for the Playstation2☆25Updated last year
- Super Mario 3D World + Bowser's Fury 1.1 Decompilation☆26Updated 6 months ago
- Crash Bandicoot GOOC Rewrite☆16Updated 4 years ago
- Quake III Arena: Ported to D3D12, Xbox One, HoloLens☆6Updated last year
- ☆20Updated 4 years ago
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆36Updated last month
- disassembler for jak games☆24Updated 2 years ago
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆46Updated 8 years ago
- Source code for Like a Brawler Yakuza mod that fully turns it into action combat.☆17Updated last year
- Mount Xbox ISO files on Windows☆51Updated 3 years ago
- An open source, reverse engineered reimplementation of Crash Bandicoot: The Wrath of Cortex☆41Updated 2 months ago
- Create and apply patches to binary files in the BPS format☆13Updated 5 years ago
- Decompilation project for Ratatouille Jan 18, 2006 prototype☆10Updated 6 months ago
- Decompilation & pc port of the Windows Phone version of Sonic CD.☆15Updated 5 years ago
- SILENT HILL 2 Debug Symbol information dump from dwarf2cpp☆17Updated 3 years ago
- A utility to help reverse engineer the map format used in Silent Hill, implemented as a BizHawk external tool.☆28Updated 9 months ago
- Decompilation of Jurassic Park: Operation Genesis (JPOG) and the Toshi Engine version 1.0.☆14Updated this week
- Sega Dreamcast loader for GHIDRA☆24Updated 3 years ago