1whatleytay / psp2spvc
An experimental shader compiler for the PS Vita.
☆23Updated 5 years ago
Alternatives and similar repositories for psp2spvc:
Users that are interested in psp2spvc are comparing it to the libraries listed below
- ☆30Updated 4 years ago
- ☆17Updated last year
- Reversing GXP shader binaries☆12Updated 6 years ago
- ☆33Updated 4 years ago
- Kernel plugin for PS Vita that provides API to run Toshiba MeP code on Venezia☆18Updated 2 years ago
- Fix registry tool for PSVita☆11Updated 9 years ago
- A ultra-small utility library for psvita plugins.☆9Updated last year
- Resolution changer plugin for PSVITA games.☆18Updated 4 years ago
- ☆9Updated 9 months ago
- Update to the original kirk-engine☆22Updated last year
- ☆15Updated 6 years ago
- Bad Apple Vita!☆14Updated 5 years ago
- GDB debugging over TCP for the PSVita.☆32Updated 4 years ago
- PSVita bare-metal payload library and sample☆58Updated 5 months ago
- ☆17Updated 4 years ago
- Unofficial PSP VFPU documentation☆14Updated last year
- debugnet a psp2 library to debug your homebrew code over udp protocol☆35Updated 2 years ago
- Reversed code of PS Vita SD card and related drivers☆22Updated 5 years ago
- A snake game with smooth rotation made for the PS Vita with LibVita2D.☆25Updated 5 years ago
- Step by step execution and exploration of dumped PS Vita code☆14Updated last year
- ☆12Updated 6 months ago
- A Terraria character editor for PS Vita.☆11Updated 5 years ago
- Generate __sce_ebootpbp for the vita☆15Updated 5 years ago
- Runtime Shader Compiler library for PSVITA☆32Updated last year
- A Piglet/ShaccCg Wrapper Library for OpenGL ES 2.0 Support on the Vita☆41Updated 2 years ago
- The Conduit HD Vita☆28Updated last year
- SCE decryption utilities☆42Updated 5 years ago
- set/clear IDU mode☆26Updated 8 years ago
- My version of kirk_engine☆29Updated 9 years ago
- The uOFW installer, based on ProCFW's☆20Updated 3 years ago